Data |
Prev: $8000 | Up: Map | Next: $8080 |
This corresponds to $A060 in the ZX Spectrum version.
See the character buffer documentation for details of how the buffer is used.
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$8060 | .BYTE $40,$33,$11,$00,$00,$00,$00,$00 | |||
$8068 | .BYTE $00,$00,$00,$00,$00,$00,$00,$00 | |||
$8070 | .BYTE $00,$00,$00,$00,$00,$00,$00,$00 | |||
$8078 | .BYTE $00,$18,$48,$00,$00,$00,$00,$00 |
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