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$8A60: Character buffer for BOY WONDER's pellet
This corresponds to $AA60 in the ZX Spectrum version.
See the character buffer documentation for details of how the buffer is used.
$8A60 .BYTE $7F,$A0,$11,$00,$00,$00,$00,$00
$8A68 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8A70 .BYTE $00,$00,$00,$00,$00,$E5,$40,$E5
$8A78 .BYTE $40,$18,$48,$00,$00,$00,$00,$00
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