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$8AE0: Personal timetable for BOY WONDER's pellet
This corresponds to $AAE0 in the ZX Spectrum version.
This timetable is not used, but every entry points at command list $8A.
$8AE0 .BYTE $8A Lesson $E0 (DINNER (MR WITHIT)): $8A (Do nothing)
$8AE1 .BYTE $8A Lesson $E1 (DINNER (MR WACKER)): $8A (Do nothing)
$8AE2 .BYTE $8A Lesson $E2 (MR WACKER - EXAM ROOM): $8A (Do nothing)
$8AE3 .BYTE $8A Lesson $E3 (MR ROCKITT - EXAM ROOM): $8A (Do nothing)
$8AE4 .BYTE $8A Lesson $E4 (REVISION LIBRARY): $8A (Do nothing)
$8AE5 .BYTE $8A Lesson $E5 (REVISION LIBRARY): $8A (Do nothing)
$8AE6 .BYTE $8A Lesson $E6 (REVISION LIBRARY): $8A (Do nothing)
$8AE7 .BYTE $8A Lesson $E7 (MR WITHIT - MAP ROOM): $8A (Do nothing)
$8AE8 .BYTE $8A Lesson $E8 (MR WACKER - READING ROOM): $8A (Do nothing)
$8AE9 .BYTE $8A Lesson $E9 (MR ROCKITT - READING ROOM): $8A (Do nothing)
$8AEA .BYTE $8A Lesson $EA (MR CREAK - READING ROOM): $8A (Do nothing)
$8AEB .BYTE $8A Lesson $EB (MR CREAK - WHITE ROOM): $8A (Do nothing)
$8AEC .BYTE $8A Lesson $EC (MR WACKER - WHITE ROOM): $8A (Do nothing)
$8AED .BYTE $8A Lesson $ED (MR WITHIT - WHITE ROOM): $8A (Do nothing)
$8AEE .BYTE $8A Lesson $EE (MR ROCKITT - WHITE ROOM): $8A (Do nothing)
$8AEF .BYTE $8A Lesson $EF (MR WACKER - MAP ROOM): $8A (Do nothing)
$8AF0 .BYTE $8A Lesson $F0 (MR WITHIT - MAP ROOM): $8A (Do nothing)
$8AF1 .BYTE $8A Lesson $F1 (MR ROCKITT - WHITE ROOM): $8A (Do nothing)
$8AF2 .BYTE $8A Lesson $F2 (MR CREAK - READING ROOM): $8A (Do nothing)
$8AF3 .BYTE $8A Lesson $F3 (PLAYTIME (ANGELFACE has mumps)): $8A (Do nothing)
$8AF4 .BYTE $8A Lesson $F4 (PLAYTIME (EINSTEIN is going to grass on ERIC)): $8A (Do nothing)
$8AF5 .BYTE $8A Lesson $F5 (PLAYTIME (BOY WONDER has hidden a pea-shooter)): $8A (Do nothing)
$8AF6 .BYTE $8A Lesson $F6 (PLAYTIME): $8A (Do nothing)
$8AF7 .BYTE $8A Lesson $F7 (PLAYTIME): $8A (Do nothing)
$8AF8 .BYTE $8A Lesson $F8 (PLAYTIME): $8A (Do nothing)
$8AF9 .BYTE $8A Lesson $F9 (PLAYTIME): $8A (Do nothing)
$8AFA .BYTE $8A Lesson $FA (PLAYTIME): $8A (Do nothing)
$8AFB .BYTE $8A Lesson $FB (PLAYTIME): $8A (Do nothing)
$8AFC .BYTE $8A Lesson $FC (PLAYTIME (little boys stampede)): $8A (Do nothing)
$8AFD .BYTE $8A Lesson $FD (PLAYTIME (little boys stampede)): $8A (Do nothing)
$8AFE .BYTE $8A Lesson $FE (PLAYTIME): $8A (Do nothing)
$8AFF .BYTE $8A Lesson $FF (PLAYTIME): $8A (Do nothing)
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