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$8BE0: Personal timetable for ERIC's pellet
This corresponds to $ABE0 in the ZX Spectrum version.
This timetable is not used, but every entry points at command list $8A.
$8BE0 .BYTE $8A Lesson $E0 (DINNER (MR WITHIT)): $8A (Do nothing)
$8BE1 .BYTE $8A Lesson $E1 (DINNER (MR WACKER)): $8A (Do nothing)
$8BE2 .BYTE $8A Lesson $E2 (MR WACKER - EXAM ROOM): $8A (Do nothing)
$8BE3 .BYTE $8A Lesson $E3 (MR ROCKITT - EXAM ROOM): $8A (Do nothing)
$8BE4 .BYTE $8A Lesson $E4 (REVISION LIBRARY): $8A (Do nothing)
$8BE5 .BYTE $8A Lesson $E5 (REVISION LIBRARY): $8A (Do nothing)
$8BE6 .BYTE $8A Lesson $E6 (REVISION LIBRARY): $8A (Do nothing)
$8BE7 .BYTE $8A Lesson $E7 (MR WITHIT - MAP ROOM): $8A (Do nothing)
$8BE8 .BYTE $8A Lesson $E8 (MR WACKER - READING ROOM): $8A (Do nothing)
$8BE9 .BYTE $8A Lesson $E9 (MR ROCKITT - READING ROOM): $8A (Do nothing)
$8BEA .BYTE $8A Lesson $EA (MR CREAK - READING ROOM): $8A (Do nothing)
$8BEB .BYTE $8A Lesson $EB (MR CREAK - WHITE ROOM): $8A (Do nothing)
$8BEC .BYTE $8A Lesson $EC (MR WACKER - WHITE ROOM): $8A (Do nothing)
$8BED .BYTE $8A Lesson $ED (MR WITHIT - WHITE ROOM): $8A (Do nothing)
$8BEE .BYTE $8A Lesson $EE (MR ROCKITT - WHITE ROOM): $8A (Do nothing)
$8BEF .BYTE $8A Lesson $EF (MR WACKER - MAP ROOM): $8A (Do nothing)
$8BF0 .BYTE $8A Lesson $F0 (MR WITHIT - MAP ROOM): $8A (Do nothing)
$8BF1 .BYTE $8A Lesson $F1 (MR ROCKITT - WHITE ROOM): $8A (Do nothing)
$8BF2 .BYTE $8A Lesson $F2 (MR CREAK - READING ROOM): $8A (Do nothing)
$8BF3 .BYTE $8A Lesson $F3 (PLAYTIME (ANGELFACE has mumps)): $8A (Do nothing)
$8BF4 .BYTE $8A Lesson $F4 (PLAYTIME (EINSTEIN is going to grass on ERIC)): $8A (Do nothing)
$8BF5 .BYTE $8A Lesson $F5 (PLAYTIME (BOY WONDER has hidden a pea-shooter)): $8A (Do nothing)
$8BF6 .BYTE $8A Lesson $F6 (PLAYTIME): $8A (Do nothing)
$8BF7 .BYTE $8A Lesson $F7 (PLAYTIME): $8A (Do nothing)
$8BF8 .BYTE $8A Lesson $F8 (PLAYTIME): $8A (Do nothing)
$8BF9 .BYTE $8A Lesson $F9 (PLAYTIME): $8A (Do nothing)
$8BFA .BYTE $8A Lesson $FA (PLAYTIME): $8A (Do nothing)
$8BFB .BYTE $8A Lesson $FB (PLAYTIME): $8A (Do nothing)
$8BFC .BYTE $8A Lesson $FC (PLAYTIME (little boys stampede)): $8A (Do nothing)
$8BFD .BYTE $8A Lesson $FD (PLAYTIME (little boys stampede)): $8A (Do nothing)
$8BFE .BYTE $8A Lesson $FE (PLAYTIME): $8A (Do nothing)
$8BFF .BYTE $8A Lesson $FF (PLAYTIME): $8A (Do nothing)
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