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B100: UDG references for animatory states 0x00-0x67 at row 0, column 1
Used by the routine at 610B. The following animatory states and corresponding addresses are unused:
State(s) Address(es)
0x04 B104
0x0E-0x0F B10E-B10F
0x14 B114
0x18-0x1F B118-B11F
0x24 B124
0x28-0x29 B128-B129
0x2C-0x2F B12C-B12F
0x34 B134
0x3A-0x3B B13A-B13B
0x3E B13E
0x44 B144
0x4C B14C
0x4E B14E
0x54 B154
0x56 B156
0x5C B15C
0x5E B15E
0x64 B164
0x66 B166
B100 DEFB $00,$00,$00,$00,$15,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
B110 DEFB $00,$00,$00,$00,$15,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
B120 DEFB $00,$00,$00,$00,$15,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
B130 DEFB $00,$00,$00,$00,$15,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
B140 DEFB $00,$00,$00,$00,$00,$00,$00,$00,$3A,$67,$3A,$67,$3A,$3A,$00,$00
B150 DEFB $65,$59,$65,$59,$65,$65,$00,$00,$01,$0A,$01,$0A,$01,$01,$00,$00
B160 DEFB $1D,$28,$1D,$28,$1D,$1D,$00,$00
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