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DB00: Initial animatory states of the characters
Used by the routine at 6900.
DB00 DEFB $40 0x40=little boy (facing left)
DB01 DEFB $C0 0xC0=little boy (facing right)
DB02 DEFB $40 0x40=little boy (facing left)
DB03 DEFB $C0 0xC0=little boy (facing right)
DB04 DEFB $40 0x40=little boy (facing left)
DB05 DEFB $C0 0xC0=little boy (facing right)
DB06 DEFB $40 0x40=little boy (facing left)
DB07 DEFB $C0 0xC0=little boy (facing right)
DB08 DEFB $40 0x40=little boy (facing left)
DB09 DEFB $C0 0xC0=little boy (facing right)
DB0A DEFB $40 0x40=little boy (facing left)
DB0B DEFB $50 0x50=MR WACKER
DB0C DEFB $58 0x58=MR ROCKITT
DB0D DEFB $60 0x60=MR WITHIT
DB0E DEFB $48 0x48=MR CREAK
DB0F DEFB $30 0x30=BOY WANDER
DB10 DEFB $20 0x20=ANGELFACE
DB11 DEFB $10 0x10=EINSTEIN
DB12 DEFB $7F 0x7F=catapult pellet (BOY WANDER's)
DB13 DEFB $7F 0x7F=catapult pellet (ERIC's)
DB14 DEFB $00 0x00=ERIC
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