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AA00: Play area attribute data
Used by the routine at E70C.
AA00 DEFB $2B
AA01 DEFB $2B Unused; this attribute byte would be used by the 16 tiles in the top two rows of the play area between x-coordinates 80 and 87, but those tiles are never displayed
AA02 DEFB $28,$28,$38,$28,$30,$68,$28,$28
AA0A DEFB $00 Unused
AA0B DEFB $28
AA0C DEFB $00,$00 Unused
AA0E DEFB $28
AA0F DEFB $00,$00 Unused
AA11 DEFB $28
AA12 DEFB $00 Unused
AA13 DEFB $79,$30,$70,$60,$79,$20
AA19 DEFB $38 Unused
AA1A DEFB $28
AA1B DEFB $00 Unused
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