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F4E6: Make a character flip a light switch on or off occasionally
Used by the routine at F5CE. If the character is standing next to a light switch, this routine makes him flip the switch off (if it's on and affects the lights in more than one window or window-pair), or consider flipping the switch on (if it's off and affects the lights in only one window or window-pair).
Input
H Character number (0xD7-0xE5)
F4E6 CALL $F436 Is the character standing next to a light switch?
F4E9 RET Z Return if not
F4EA BIT 5,A Reset the zero flag if the light switch affects the lights in more than one window or window-pair
This entry point is used by the routine at F5A0.
F4EC LD A,(BC) A=window flags
F4ED JR NZ,$F4F5 Jump if the light switch affects the lights in more than one window or window-pair
F4EF BIT 5,A Is the light switch in the 'on' position?
F4F1 RET Z Return if so
F4F2 JP $F491 Flip the light switch on 109 times out of 256
F4F5 BIT 5,A Is the light switch in the 'off' position?
F4F7 RET NZ Return if so
F4F8 JP $F4A6 Flip the light switch off
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