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FEAE: Initialisation parameters for character group 0xD7
Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xD7 when X=0 (where X is the leftmost column of the play area on screen).
FEAE DEFB $50 Animatory state (0x50: lady in a hat)
FEAF DEFB $07,$13 Location (third floor of the apartment building next to no. 74, left-hand side)
FEB1 DEFB $01 z-coordinate (indoors)
FEB2 DEFW $FE96 Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 0xD7 when 8<=X<=56.
FEB4 DEFB $E0 Animatory state (0xE0: girl with a pony tail)
FEB5 DEFB $30,$13 Location (third floor of no. 74, right-hand side)
FEB7 DEFB $01 z-coordinate (indoors)
FEB8 DEFW $FE58 Command list: Front door duty at no. 74
The next set of parameters belongs to the character who owns character buffer 0xD7 when 64<=X<=112.
FEBA DEFB $68 Animatory state (0x68: man in a bowler hat)
FEBB DEFB $64,$07 Location (top floor of the hotel, right-hand room)
FEBD DEFB $01 z-coordinate (indoors)
FEBE DEFW $FE96 Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 0xD7 when 120<=X<=168.
FEC0 DEFB $76 Animatory state (0x76: cat)
FEC1 DEFB $00,$2D Location (out of sight)
FEC3 DEFB $08 z-coordinate (invisible)
FEC4 DEFW $FE94 Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xD7 when X>=176.
FEC6 DEFB $20 Animatory state (0x20: gangster)
FEC7 DEFB $DC,$13 Location (top floor of no. 19, right-hand side)
FEC9 DEFB $01 z-coordinate (indoors)
FECA DEFW $FD4E Command list: Keep guard at no. 19
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