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Data |
| Prev: FEAE | Up: Map | Next: FEEA |
| FECC | DEFB $E0 | Animatory state (0xE0: girl with a pony tail) | ||
| FECD | DEFB $03,$13 | Location (third floor of the apartment building next to no. 74, left-hand side) | ||
| FECF | DEFB $01 | z-coordinate (indoors) | ||
| FED0 | DEFW $FEA0 | Command list: Apartment building walkabout | ||
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The next set of parameters belongs to the character who owns character buffer 0xD8 when 16<=X<=64.
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| FED2 | DEFB $76 | Animatory state (0x76: cat) | ||
| FED3 | DEFB $00,$2D | Location (out of sight) | ||
| FED5 | DEFB $08 | z-coordinate (invisible) | ||
| FED6 | DEFW $FE94 | Command list: Do nothing | ||
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The next set of parameters belongs to the character who owns character buffer 0xD8 when 72<=X<=120.
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| FED8 | DEFB $58 | Animatory state (0x58: lady with big hair) | ||
| FED9 | DEFB $72,$1F | Location (first floor of no. 31, near the door) | ||
| FEDB | DEFB $01 | z-coordinate (indoors) | ||
| FEDC | DEFW $FE77 | Command list: Front door duty at no. 31 | ||
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The next set of parameters belongs to the character who owns character buffer 0xD8 when 128<=X<=176.
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| FEDE | DEFB $76 | Animatory state (0x76: cat) | ||
| FEDF | DEFB $00,$2D | Location (out of sight) | ||
| FEE1 | DEFB $08 | z-coordinate (invisible) | ||
| FEE2 | DEFW $FE94 | Command list: Do nothing | ||
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The next set of parameters belongs to the character who owns character buffer 0xD8 when X>=184.
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| FEE4 | DEFB $A0 | Animatory state (0xA0: gangster) | ||
| FEE5 | DEFB $DC,$13 | Location (top floor of no. 19, right-hand side) | ||
| FEE7 | DEFB $01 | z-coordinate (indoors) | ||
| FEE8 | DEFW $FD4E | Command list: Keep guard at no. 19 | ||
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