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FECC: Initialisation parameters for character group 0xD8
Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xD8 when X<=8 (where X is the leftmost column of the play area on screen).
FECC DEFB $E0 Animatory state (0xE0: girl with a pony tail)
FECD DEFB $03,$13 Location (third floor of the apartment building next to no. 74, left-hand side)
FECF DEFB $01 z-coordinate (indoors)
FED0 DEFW $FEA0 Command list: Apartment building walkabout
The next set of parameters belongs to the character who owns character buffer 0xD8 when 16<=X<=64.
FED2 DEFB $76 Animatory state (0x76: cat)
FED3 DEFB $00,$2D Location (out of sight)
FED5 DEFB $08 z-coordinate (invisible)
FED6 DEFW $FE94 Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xD8 when 72<=X<=120.
FED8 DEFB $58 Animatory state (0x58: lady with big hair)
FED9 DEFB $72,$1F Location (first floor of no. 31, near the door)
FEDB DEFB $01 z-coordinate (indoors)
FEDC DEFW $FE77 Command list: Front door duty at no. 31
The next set of parameters belongs to the character who owns character buffer 0xD8 when 128<=X<=176.
FEDE DEFB $76 Animatory state (0x76: cat)
FEDF DEFB $00,$2D Location (out of sight)
FEE1 DEFB $08 z-coordinate (invisible)
FEE2 DEFW $FE94 Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xD8 when X>=184.
FEE4 DEFB $A0 Animatory state (0xA0: gangster)
FEE5 DEFB $DC,$13 Location (top floor of no. 19, right-hand side)
FEE7 DEFB $01 z-coordinate (indoors)
FEE8 DEFW $FD4E Command list: Keep guard at no. 19
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