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FEEA: Initialisation parameters for character group 0xD9
Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xD9 when X<=16 (where X is the leftmost column of the play area on screen).
FEEA DEFB $70 Animatory state (0x70: man in a baseball cap)
FEEB DEFB $06,$21 Location (in the shop at the far left of town)
FEED DEFB $01 z-coordinate (indoors)
FEEE DEFW $FE9A Command list: Apartment building walkabout
The next set of parameters belongs to the character who owns character buffer 0xD9 when 24<=X<=72.
FEF0 DEFB $76 Animatory state (0x76: cat)
FEF1 DEFB $00,$2D Location (out of sight)
FEF3 DEFB $08 z-coordinate (invisible)
FEF4 DEFW $FE94 Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xD9 when 80<=X<=128.
FEF6 DEFB $E0 Animatory state (0xE0: girl with a pony tail)
FEF7 DEFB $72,$13 Location (top floor of no. 31, right-hand side)
FEF9 DEFB $01 z-coordinate (indoors)
FEFA DEFW $FDB4 Command list: No. 31 walkabout
The next set of parameters belongs to the character who owns character buffer 0xD9 when 136<=X<=184.
FEFC DEFB $76 Animatory state (0x76: cat)
FEFD DEFB $00,$2D Location (out of sight)
FEFF DEFB $08 z-coordinate (invisible)
FF00 DEFW $FE94 Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xD9 when X>=192.
FF02 DEFB $E8 Animatory state (0xE8: man in a bowler hat)
FF03 DEFB $FA,$22 Location (sidewalk outside no. 15)
FF05 DEFB $04 z-coordinate (outside)
FF06 DEFW $FDC4 Command list: No. 15 walkabout
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