Prev: 48384 Up: Map Next: 48448
48416: Play area tile attribute address LSBs (30<=y<=35)
Used by the routine at 59148. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 1st floor of a building (30<=y<=35).
48416 DEFB 20,3,21 0<=x<24: apartment building next to no. 74
48419 DEFB 3 24<=x<32
48420 DEFB 8,4,8 32<=x<56: no. 74
48423 DEFB 5,22,23,23,24,5 56<=x<104: hotel
48429 DEFB 8,7 104<=x<120: no. 31
48431 DEFB 17 120<=x<128
48432 DEFB 2,2,2 128<=x<152: police station
48435 DEFB 11 152<=x<160: no. 27
48436 DEFB 11,2 160<=x<176
48438 DEFB 3,6,3,16 176<=x<208: apartment building next to no. 19
48442 DEFB 18,10 208<=x<224: no. 19
48444 DEFB 26,6 224<=x<240: no. 17
48446 DEFB 21,7 240<=x<256: no. 15
Prev: 48384 Up: Map Next: 48448