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BD20: Play area tile attribute address LSBs (30<=y<=35)
Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 1st floor of a building (30<=y<=35).
BD20 DEFB $14,$03,$15 0<=x<24: apartment building next to no. 74
BD23 DEFB $03 24<=x<32
BD24 DEFB $08,$04,$08 32<=x<56: no. 74
BD27 DEFB $05,$16,$17,$17,$18,$05 56<=x<104: hotel
BD2D DEFB $08,$07 104<=x<120: no. 31
BD2F DEFB $11 120<=x<128
BD30 DEFB $02,$02,$02 128<=x<152: police station
BD33 DEFB $0B 152<=x<160: no. 27
BD34 DEFB $0B,$02 160<=x<176
BD36 DEFB $03,$06,$03,$10 176<=x<208: apartment building next to no. 19
BD3A DEFB $12,$0A 208<=x<224: no. 19
BD3C DEFB $1A,$06 224<=x<240: no. 17
BD3E DEFB $15,$07 240<=x<256: no. 15
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