Page Byte Address Description
80 160 20640
Clear character buffer 214
80 170 20650
POKE table
80 185 20665
Print a message centred across the entire screen
80 226 20706
Unused
80 229 20709
Populate a row of the screen with machine code
80 244 20724
Message address table
81 160 20896
Change a character's name
81 220 20956
Guide a character onto the catwalk or off it
82 160 21152
Display the cast of characters and change their names
82 245 21237
Table of animatory states of the main characters
83 160 21408
Do essential POKEs before the game starts
83 171 21419
Make a walking sound effect (yellow border)
83 177 21425
Clear the screen and request the input method (keyboard, joystick, Int2)
83 244 21492
Unused
83 246 21494
Keypress vector table for Int2
84 160 21664
Set the input method, change the characters' names, and start the game
84 242 21746
Prepare addresses 23808 to 24575
85 160 21920
Count down from 9 to 0
85 240 22000
Messages 252 and 244: 'Enter new name' and ''
86 160 22176
Message 246: 'None/Cursor/Kempston/Int2? (N,C,K or I)'
86 200 22216
Message 108: '{THE }BULLY'
86 207 22223
Message 248: '{THE }CHARACTERS'
86 219 22235
Message 250: 'Press 'C' to change name'
86 244 22260
Message 101: '{THE }HEADMASTER'
86 249 22265
Message 17: 'MASTER'
87 160 22432
Message 102: '{THE }GEOGRAPHY {MASTER}'
87 173 22445
Message 103: '{THE }SCIENCE {MASTER}'
87 184 22456
Message 104: '{THE }HISTORY {MASTER}'
87 195 22467
Message 105: '{THE }HEADMISTRESS '
87 210 22482
Message 106: '{THE }CARETAKER'
87 221 22493
Message 107: '{THE }TEARAWAY'
87 231 22503
Message 109: '{THE }SWOT'
87 237 22509
Message 110: '{THE }HEROINE'
87 246 22518
Message 111: 'OUR HERO'
91 0 23296
Message graphic buffer
93 0 23808
Deal with ERIC while he's falling (2)
93 35 23843
Deal with ERIC's flight from the saddle of the bike
93 51 23859
Deal with ERIC's descent from the top-floor window
93 55 23863
'T' pressed - throw away the water pistol
93 79 23887
'J' pressed - jump
93 99 23907
Deal with ERIC when he's jumping
93 219 24027
Unused
93 220 24028
Compare blackboard contents with combinations
94 68 24132
Unused
94 69 24133
'W' pressed - write on a blackboard
94 111 24175
Deal with ERIC when he's writing on a blackboard
94 172 24236
Unused
94 173 24237
Deal with ERIC when he's firing the catapult, hitting or kissing
94 183 24247
Signal that ERIC is firing the catapult, hitting, or kissing
94 199 24263
'H' pressed - hit
94 230 24294
Unused
94 232 24296
'F' pressed - fire catapult
95 8 24328
Make HAYLEY hit ERIC
95 28 24348
'K' pressed - kiss
95 156 24476
Unused
95 157 24477
Play a tune
95 240 24560
Note duration and pitch data for tunes
96 0 24576
Superimpose sprite tiles onto a tile of the play area
96 101 24677
Unused
96 108 24684
Print a tile
97 46 24878
Unused
97 48 24880
Update a character's animatory state and location and update the SRB
97 179 25011
Unused
97 180 25012
Update the SRB for a character's current animatory state and location
97 194 25026
Scroll the screen left 8 columns
97 248 25080
Scroll the screen right 8 columns
98 98 25186
Unused
98 100 25188
Copy two bytes from a command list into a character's buffer
98 125 25213
Collect one byte from a command list
98 145 25233
Get a random number
98 160 25248
Update the display
98 208 25296
Move the characters
99 140 25484
Terminate a command
99 159 25503
Call an interruptible subcommand
99 176 25520
Jump to an interruptible subcommand
99 181 25525
Set the interruptible subcommand (unused)
99 189 25533
Unused
99 190 25534
Determine ERIC's y-coordinate
99 210 25554
Get the play area region identifier for a given location
99 237 25581
Guide a character to an intermediate destination
100 56 25656
Guide a character up a staircase
100 77 25677
Guide a character down a staircase
100 99 25699
Unused
100 100 25700
Make a character go to a location
100 212 25812
Unused
100 215 25815
Make a character go to a random location
100 243 25843
Determine the next move of a character following another character
101 84 25940
Unused
101 88 25944
Make a teacher find ERIC
101 206 26062
Unused
101 212 26068
Check whether a character is beside a chair
102 22 26134
Unused
102 24 26136
Check whether a chair is occupied
102 63 26175
Knock the current occupant (if any) out of a chair
102 111 26223
Unused
102 112 26224
Deal with a character who's been dethroned (1)
102 127 26239
Deal with a character who's been dethroned (2)
102 151 26263
Deal with a character who is looking for a seat
102 191 26303
Unused
102 192 26304
Make a character find a seat
102 206 26318
Get the next character of a message being spoken or written
103 10 26378
Unused
103 12 26380
Update the SRB for a blackboard
103 85 26453
Get the identifier and coordinates of the blackboard close to a character
103 128 26496
Move the bike if it's obstructing the boys' skool door or the gate
103 144 26512
Unused
103 145 26513
Write a single character on a blackboard
104 13 26637
Unused
104 15 26639
Make a teacher wipe a blackboard
104 126 26750
Unused
104 128 26752
Make a character write on a blackboard
104 221 26845
Unused
104 225 26849
Update the SRB so that the speech bubble is not corrupted
105 29 26909
Unused
105 30 26910
Remove the speech bubble
105 61 26941
Print a speech bubble UDG
105 78 26958
Print the speech bubble
105 229 27109
Unused
105 230 27110
Place a font character bitmap into a message graphic buffer
106 7 27143
Unused
106 8 27144
Make a character speak
106 136 27272
Unused
106 140 27276
Save the area of the screen that will be overwritten by a message box
106 227 27363
Unused
106 228 27364
Copy a graphic buffer to the screen
107 26 27418
Unused
107 27 27419
Write a line of text into a graphic buffer
107 69 27461
Unused
107 70 27462
Print a message box
107 105 27497
Print the score, lines total or hi-score (2)
107 178 27570
Unused
107 180 27572
Compute the decimal digits of a number
108 23 27671
Unused
108 24 27672
Alter UDG references in the play area for a door, a window, a cup or the bike
108 155 27803
Unused
108 156 27804
Check whether any characters were punched
108 172 27820
Check whether any characters have been hit by a fist, pellet or conker
108 210 27858
Unused
108 212 27860
Prepare the doors, windows, cups and bike for new game
108 236 27884
Unused
108 238 27886
Get the x-coordinate range within which a character can see or be seen
108 255 27903
Unused
109 0 27904
Control a boy during assembly
109 49 27953
Unused
109 50 27954
Check whether a target character can be seen by another character
109 98 28002
Check whether ERIC can be seen by an adult
109 125 28029
Check for main kids near a teacher
109 163 28067
Check whether a location is on the assembly hall stage
109 181 28085
Determine which floor ERIC's on when he's not standing directly on one
109 210 28114
Put ERIC midstride
109 251 28155
Unused
110 0 28160
Move ERIC from the midstride or mid-action position and scroll the screen if necessary
110 54 28214
Unused
110 56 28216
Turn ERIC round
110 79 28239
Unused
110 80 28240
Check whether a character is on a staircase
110 145 28305
Deal with ERIC when he has stepped off the stage
110 153 28313
Unused
110 155 28315
Check for walls and closed doors in front of ERIC
111 20 28436
'P' pressed - right
111 44 28460
'O' pressed - left
111 68 28484
'Q' pressed - up
111 160 28576
'A' pressed - down
111 241 28657
Unused
111 242 28658
Collect the identifier and coordinates of a blackboard that will be wiped
112 0 28672
Check for walls, closed doors and ALBERT in front of the bike
112 63 28735
Unused
112 64 28736
Open or close a door or window
112 95 28767
Check for a closed door in front of a character
112 140 28812
Unused
112 142 28814
Check for a closed door in a character's path and open it if allowed
112 183 28855
Make a character open or close a door
112 202 28874
Unused
112 205 28877
Close any temporarily open doors if necessary
113 24 28952
Score 100 points and make the sound of a mouse being caught
113 50 28978
Make a female character stop jumping
113 64 28992
'D' pressed - drop stinkbomb
113 84 29012
Make a walking sound effect (blue border)
113 102 29030
Prevent ERIC from getting past ALBERT if necessary
113 122 29050
Unused
113 124 29052
Make a character open or close a door
113 166 29094
Unused
113 173 29101
Move the bike if it's obstructing the skool gate
113 189 29117
Unused
113 190 29118
Get the ASCII code of the last key pressed
113 250 29178
Get the keypress offset of the last key pressed
114 8 29192
Unused
114 10 29194
Control the bike when ERIC's not sitting on the saddle
114 93 29277
Unused
114 94 29278
Deal with ERIC when he's riding the bike
115 22 29462
Deal with ERIC when he's standing on the saddle of the bike
115 127 29567
Unused
115 128 29568
Display the frog in ERIC's inventory
115 134 29574
'M' pressed - mount bike
115 173 29613
Print the score, lines total or hi-score (1)
115 181 29621
Add to the score and print it
115 203 29643
Add to the lines total and print it
115 241 29681
Open the Science Lab storeroom door if ERIC has the key
115 253 29693
Unused
116 0 29696
Calculate appropriate coordinates for a message box
116 20 29716
Make a teacher give lines
116 138 29834
Unused
116 140 29836
Make a sound effect
116 160 29856
Check whether any adults were hit by the pellet, water, sherry or conker
116 199 29895
Unused
116 200 29896
Control the descent of the water, sherry or conker
117 144 30096
Unused
117 150 30102
Deal with a character who has been knocked over
117 250 30202
Unused
117 253 30205
Check whether a pellet has hit a cup
118 21 30229
Check whether a pellet has hit a cup containing water, sherry or the frog
118 83 30291
Unused
118 84 30292
Check for walls, doors and windows in the path of a mouse, frog or pellet
118 172 30380
Control the flight of a catapult pellet
119 68 30532
Unused
119 70 30534
Initialise an uninterruptible subcommand
119 79 30543
Check whether a character is on the top, middle or bottom floor
119 91 30555
Make BOY WANDER fire his catapult now and then
119 179 30643
Deal with BOY WANDER when he is firing
119 198 30662
Unused
119 200 30664
Check whether any characters were or can be punched by ERIC or ANGELFACE
119 242 30706
Make ANGELFACE hit now and then
120 19 30739
Deal with ANGELFACE when he is hitting
120 65 30785
Unused
120 66 30786
Knock down a main kid hit by a pellet
120 84 30804
Deal with the frog when it has been knocked out of a cup
120 186 30906
Control the frog
121 100 31076
Unused
121 102 31078
Control a female character while she's standing on a chair or jumping (1)
121 115 31091
Unused
121 116 31092
Make a female character stand on a chair or start jumping
121 152 31128
Control a female character while she's standing on a chair or jumping (2)
121 172 31148
Unused
121 174 31150
Make any female characters near a mouse start or continue jumping
122 20 31252
Unused
122 22 31254
Control a mouse
122 230 31462
Release some mice (if possible)
123 14 31502
Prepare character buffers for released mice
123 84 31572
Unused
123 85 31573
Make ERIC catch a mouse or frog (if present)
123 232 31720
Unused
123 235 31723
Update the SRB for ERIC or his pellet and scroll the screen if necessary
123 245 31733
Make ERIC catch the frog (if possible)
124 2 31746
Print the inventory
124 99 31843
Unused
124 100 31844
Print an inventory item
124 117 31861
Collect the bit mask and game status buffer address for an event identifier
124 143 31887
Check whether a signal has been raised
124 149 31893
Raise the signal for a certain event (unused)
124 152 31896
Raise the signal for a certain event
124 159 31903
Unused
124 161 31905
Lower the signal for a certain event (unused)
124 171 31915
Check whether a character should continue walking up and down
124 208 31952
Make a character walk up and down until a certain time
124 225 31969
Make a character walk up and down a few times or until a certain time
124 254 31998
Unused
125 0 32000
Get the identifier for ERIC's location
125 21 32021
Check whether ERIC is where he should be
125 32 32032
Make any nearby teacher give ERIC lines if necessary (1)
125 54 32054
Make MR WACKER find the truant ERIC
125 60 32060
Unused
125 62 32062
Make any nearby teacher give ERIC lines if necessary (2)
126 115 32371
Command list used to make MISS TAKE chase ERIC
126 117 32373
Make MISS TAKE chase ERIC (1)
126 123 32379
Make MISS TAKE chase ERIC (2)
126 176 32432
Unused
126 177 32433
Print the lesson and ring the bell
126 239 32495
Unused
126 241 32497
Make BOY WANDER write on a blackboard
127 0 32512
Screen refresh buffer (SRB)
127 84 32596
Buffer for the Blue Room blackboard
127 90 32602
Buffer for the Yellow Room blackboard
127 96 32608
Buffer for the blackboard in the top-floor classroom of the girls' skool
127 102 32614
Buffer for the Science Lab blackboard
127 108 32620
Buffer for the blackboard in the middle-floor classroom of the girls' skool
127 114 32626
Unused
127 128 32640
Various flags
127 129 32641
Lesson signal flags
127 130 32642
Unused
127 136 32648
Message 6: '{teacher}'
127 138 32650
Message 5: '{lines recipient}/combination number or letter/{room}'
127 140 32652
Message 10: '{mountain}/{king}/{animal}/{verb}'
127 142 32654
Message 11: '{country}/{year}/{habitat}/{noun}'
127 144 32656
Message 7: '{grassee}'
127 146 32658
Unused
127 156 32668
Bike and Science Lab storeroom combinations
127 164 32676
Copy of the bike and Science Lab storeroom combinations
127 172 32684
Unused
127 215 32727
Various ERIC-related data (1)
127 216 32728
Various ERIC-related data (2)
127 217 32729
Last value seen in the system variable FRAMES
127 218 32730
ID of the desk containing the water pistol
127 219 32731
ID of the desk containing the stinkbombs
127 220 32732
ERIC's stand-up delay counter
127 221 32733
ERIC's knockout delay counter
127 222 32734
Game mode indicator
127 223 32735
Current lesson number
127 224 32736
Lesson descriptor
127 225 32737
Number of mice caught
127 226 32738
Kiss counter
127 227 32739
Lesson clock
127 229 32741
Score
127 231 32743
Lines total
127 233 32745
Hi-score
127 235 32747
Inventory flags
127 236 32748
Input device indicator
127 237 32749
ERIC's secondary status flags
127 238 32750
Last key pressed while riding the bike
127 239 32751
Counter that determines the bike's speed while ERIC's on it
127 240 32752
Bike's momentum
127 241 32753
Last key pressed
127 242 32754
ERIC's midstride/mid-action timer
127 243 32755
ERIC's main action timer
127 244 32756
Door/window status flags
127 245 32757
Character number of the teacher who last gave ERIC lines
127 246 32758
LSB of the lines-giving delay counter
127 247 32759
MSB of the lines-giving delay counter
127 248 32760
LSB of the address of the SRB byte corresponding to the lip of the speech bubble
127 249 32761
Speech bubble lip SRB bit
127 250 32762
Leftmost column of the play area on screen the last time the SRB was updated for the speech bubble
127 251 32763
ERIC's primary status flags
127 252 32764
Number of the character just moved (183-214)
127 253 32765
Random number seed
127 255 32767
x-coordinate of the leftmost column of the play area on screen
128 0 32768
Skool graphic data (tiles 0-255, base page 128)
136 0 34816
Skool graphic data (tiles 0-255, base page 136)
144 0 36864
Skool graphic data (tiles 0-255, base page 144)
152 0 38912
Skool graphic data (tiles 0-223, base page 152, byte 1/8)
152 224 39136
Speech bubble lip UDG
152 232 39144
Safe key UDG
152 240 39152
Skool graphic data (tiles 240-249, base page 152, byte 1/8)
152 250 39162
Unused
152 252 39164
Water animation table entry (phase 2)
153 0 39168
Skool graphic data (tiles 0-223, base page 152, byte 2/8)
153 224 39392
Top left corner of the speech bubble UDG
153 232 39400
Science Lab storeroom key UDG
153 240 39408
Skool graphic data (tiles 240-249, base page 152, byte 2/8)
153 250 39418
Unused
153 252 39420
Water animation table entry (phase 3)
154 0 39424
Skool graphic data (tiles 0-223, base page 152, byte 3/8)
154 224 39648
Top-middle section of the speech bubble UDG
154 232 39656
Captured frog UDG
154 240 39664
Skool graphic data (tiles 240-249, base page 152, byte 3/8)
154 250 39674
Unused
154 252 39676
Water animation table entry (phase 4)
155 0 39680
Skool graphic data (tiles 0-223, base page 152, byte 4/8)
155 224 39904
Top-right corner of the speech bubble UDG
155 232 39912
Left half of the waterpistol UDG
155 240 39920
Skool graphic data (tiles 240-249, base page 152, byte 4/8)
155 250 39930
Unused
155 252 39932
Water animation table entry (phase 5)
156 0 39936
Skool graphic data (tiles 0-223, base page 152, byte 5/8)
156 224 40160
Bottom-left corner of the speech bubble UDG
156 232 40168
Right half of the waterpistol UDG
156 240 40176
Skool graphic data (tiles 240-249, base page 152, byte 5/8)
156 250 40186
Unused
156 252 40188
Water animation table entry (phase 6+)
157 0 40192
Skool graphic data (tiles 0-223, base page 152, byte 6/8)
157 224 40416
Bottom-middle section of the speech bubble UDG
157 232 40424
Three stinkbombs UDG
157 240 40432
Skool graphic data (tiles 240-249, base page 152, byte 6/8)
157 250 40442
Unused
158 0 40448
Skool graphic data (tiles 0-223, base page 152, byte 7/8)
158 224 40672
Bottom-right corner of the speech bubble UDG
158 232 40680
Two stinkbombs UDG
158 240 40688
Skool graphic data (tiles 240-249, base page 152, byte 7/8)
158 250 40698
Unused
158 252 40700
x-coordinates of the plant pots
159 0 40704
Skool graphic data (tiles 0-223, base page 152, byte 8/8)
159 224 40928
Captured mouse UDG
159 232 40936
Single stinkbomb UDG
159 240 40944
Skool graphic data (tiles 240-249, base page 152, byte 8/8)
159 250 40954
Unused
159 252 40956
y-coordinates of the plant pots
160 0 40960
Skool UDG references (LSBs) for row 0
160 144 41104
Skool UDG MSB indicators for row 0
160 180 41140
BRIGHT/PAPER attributes for skool UDGs in row 0
160 252 41212
Entry 0 in descent tables 252-255
161 0 41216
Skool UDG references (LSBs) for row 1
161 144 41360
Skool UDG MSB indicators for row 1
161 180 41396
BRIGHT/PAPER attributes for skool UDGs in row 1
161 252 41468
Entry 1 in descent tables 252-255
162 0 41472
Skool UDG references (LSBs) for row 2
162 144 41616
Skool UDG MSB indicators for row 2
162 180 41652
BRIGHT/PAPER attributes for skool UDGs in row 2
162 252 41724
Entry 2 in descent tables 252-255
163 0 41728
Skool UDG references (LSBs) for row 3
163 144 41872
Skool UDG MSB indicators for row 3
163 180 41908
BRIGHT/PAPER attributes for skool UDGs in row 3
163 252 41980
Entry 3 in descent tables 252-255
164 0 41984
Skool UDG references (LSBs) for row 4
164 144 42128
Skool UDG MSB indicators for row 4
164 180 42164
BRIGHT/PAPER attributes for skool UDGs in row 4
164 252 42236
Entry 4 in descent tables 252-255
165 0 42240
Skool UDG references (LSBs) for row 5
165 144 42384
Skool UDG MSB indicators for row 5
165 180 42420
BRIGHT/PAPER attributes for skool UDGs in row 5
165 252 42492
Entry 5 in descent tables 252-255
166 0 42496
Skool UDG references (LSBs) for row 6
166 144 42640
Skool UDG MSB indicators for row 6
166 180 42676
BRIGHT/PAPER attributes for skool UDGs in row 6
166 252 42748
Entry 6 in descent tables 252-255
167 0 42752
Skool UDG references (LSBs) for row 7
167 144 42896
Skool UDG MSB indicators for row 7
167 180 42932
BRIGHT/PAPER attributes for skool UDGs in row 7
167 252 43004
Entry 7 in descent tables 252-255
168 0 43008
Skool UDG references (LSBs) for row 8
168 144 43152
Skool UDG MSB indicators for row 8
168 180 43188
BRIGHT/PAPER attributes for skool UDGs in row 8
168 252 43260
Entry 8 in descent tables 252-255
169 0 43264
Skool UDG references (LSBs) for row 9
169 144 43408
Skool UDG MSB indicators for row 9
169 180 43444
BRIGHT/PAPER attributes for skool UDGs in row 9
169 252 43516
Entry 9 in descent tables 252-255
170 0 43520
Skool UDG references (LSBs) for row 10
170 144 43664
Skool UDG MSB indicators for row 10
170 180 43700
BRIGHT/PAPER attributes for skool UDGs in row 10
170 252 43772
Unused
170 253 43773
Entry 10 in descent table 253
170 254 43774
Unused
170 255 43775
Entry 10 in descent table 255
171 0 43776
Skool UDG references (LSBs) for row 11
171 144 43920
Skool UDG MSB indicators for row 11
171 180 43956
BRIGHT/PAPER attributes for skool UDGs in row 11
171 252 44028
Unused
171 255 44031
Entry 11 in descent table 255
172 0 44032
Skool UDG references (LSBs) for row 12
172 144 44176
Skool UDG MSB indicators for row 12
172 180 44212
BRIGHT/PAPER attributes for skool UDGs in row 12
172 252 44284
Unused
172 255 44287
Entry 12 in descent table 255
173 0 44288
Skool UDG references (LSBs) for row 13
173 144 44432
Skool UDG MSB indicators for row 13
173 180 44468
BRIGHT/PAPER attributes for skool UDGs in row 13
173 252 44540
Unused
173 255 44543
Entry 13 in descent table 255
174 0 44544
Skool UDG references (LSBs) for row 14
174 144 44688
Skool UDG MSB indicators for row 14
174 180 44724
BRIGHT/PAPER attributes for skool UDGs in row 14
174 252 44796
Unused
174 255 44799
Entry 14 in descent table 255
175 0 44800
Skool UDG references (LSBs) for row 15
175 144 44944
Skool UDG MSB indicators for row 15
175 180 44980
BRIGHT/PAPER attributes for skool UDGs in row 15
175 252 45052
Unused
175 255 45055
Entry 15 in descent table 255
176 0 45056
Skool UDG references (LSBs) for row 16
176 144 45200
Skool UDG MSB indicators for row 16
176 180 45236
BRIGHT/PAPER attributes for skool UDGs in row 16
176 252 45308
Unused
176 255 45311
Entry 16 in descent table 255
177 0 45312
Skool UDG references (LSBs) for row 17
177 144 45456
Skool UDG MSB indicators for row 17
177 180 45492
BRIGHT/PAPER attributes for skool UDGs in row 17
177 252 45564
Unused
177 255 45567
Entry 17 in descent table 255
178 0 45568
Skool UDG references (LSBs) for row 18
178 144 45712
Skool UDG MSB indicators for row 18
178 180 45748
BRIGHT/PAPER attributes for skool UDGs in row 18
178 252 45820
Unused
178 255 45823
Entry 18 in descent table 255
179 0 45824
Skool UDG references (LSBs) for row 19
179 144 45968
Skool UDG MSB indicators for row 19
179 180 46004
BRIGHT/PAPER attributes for skool UDGs in row 19
179 252 46076
Unused
179 255 46079
Entry 19 in descent table 255
180 0 46080
Skool UDG references (LSBs) for row 20
180 144 46224
Skool UDG MSB indicators for row 20
180 180 46260
BRIGHT/PAPER attributes for skool UDGs in row 20
180 252 46332
Unused
180 255 46335
Entry 20 in descent table 255
181 0 46336
Play area column pointers (Q values)
181 192 46528
Main timetable
182 0 46592
Mirrored values of 0 to 255
183 0 46848
Character buffer for little girl no. 1 (183)
183 37 46885
Personal timetable for little girl no. 1 (183)
183 60 46908
Skool region identifier table for the top floor
183 68 46916
Unused
183 76 46924
Graphic data for animatory states 0-79 (UDG byte 1/8)
184 0 47104
Character buffer for little girl no. 2 (184)
184 37 47141
Personal timetable for little girl no. 2 (184)
184 60 47164
Skool region identifier table for the middle floor
184 70 47174
Unused
184 76 47180
Graphic data for animatory states 0-79 (UDG mask byte 1/8)
185 0 47360
Character buffer for little girl no. 3 (185)
185 37 47397
Personal timetable for little girl no. 3 (185)
185 60 47420
Skool region identifier table for the bottom floor
185 62 47422
Locations of doors
185 72 47432
Unused
185 76 47436
Graphic data for animatory states 0-79 (UDG byte 2/8)
186 0 47616
Character buffer for little girl no. 4 (186)
186 37 47653
Personal timetable for little girl no. 4 (186)
186 60 47676
ERIC location identifier table for the top floor
186 70 47686
Unused
186 76 47692
Graphic data for animatory states 0-79 (UDG mask byte 2/8)
187 0 47872
Character buffer for little girl no. 5 (187)
187 37 47909
Personal timetable for little girl no. 5 (187)
187 60 47932
ERIC location identifier table for the middle floor
187 66 47938
Unused
187 76 47948
Graphic data for animatory states 0-79 (UDG byte 3/8)
188 0 48128
Character buffer for little girl no. 6 (188)
188 37 48165
Personal timetable for little girl no. 6 (188)
188 60 48188
ERIC location identifier table for the bottom floor
188 72 48200
Unused
188 76 48204
Graphic data for animatory states 0-79 (UDG mask byte 3/8)
189 0 48384
Character buffer for little girl no. 7 (189)
189 37 48421
Personal timetable for little girl no. 7 (189)
189 60 48444
Staircase endpoint identifiers for skool region 189
189 68 48452
Data for staircase endpoint 189
189 72 48456
Unused
189 76 48460
Graphic data for animatory states 0-79 (UDG byte 4/8)
190 0 48640
Character buffer for little boy no. 1 (190)
190 37 48677
Personal timetable for little boy no. 1 (190)
190 60 48700
Staircase endpoint identifiers for skool region 190
190 68 48708
Data for staircase endpoint 190
190 72 48712
Unused
190 76 48716
Graphic data for animatory states 0-79 (UDG mask byte 4/8)
191 0 48896
Character buffer for little boy no. 2 (191)
191 37 48933
Personal timetable for little boy no. 2 (191)
191 60 48956
Staircase endpoint identifiers for skool region 191
191 68 48964
Data for staircase endpoint 191
191 72 48968
Unused
191 76 48972
Graphic data for animatory states 0-79 (UDG byte 5/8)
192 0 49152
Character buffer for little boy no. 3 (192)
192 37 49189
Personal timetable for little boy no. 3 (192)
192 60 49212
Staircase endpoint identifiers for skool region 192
192 68 49220
Data for staircase endpoint 192
192 72 49224
Unused
192 76 49228
Graphic data for animatory states 0-79 (UDG mask byte 5/8)
193 0 49408
Character buffer for little boy no. 4 (193)
193 37 49445
Personal timetable for little boy no. 4 (193)
193 60 49468
Staircase endpoint identifiers for skool region 193
193 68 49476
Data for staircase endpoint 193
193 72 49480
Unused
193 76 49484
Graphic data for animatory states 0-79 (UDG byte 6/8)
194 0 49664
Character buffer for little boy no. 5 (194)
194 37 49701
Personal timetable for little boy no. 5 (194)
194 60 49724
Staircase endpoint identifiers for skool region 194
194 68 49732
Data for staircase endpoint 194
194 72 49736
Unused
194 76 49740
Graphic data for animatory states 0-79 (UDG mask byte 6/8)
195 0 49920
Character buffer for little boy no. 6 (195)
195 37 49957
Personal timetable for little boy no. 6 (195)
195 60 49980
Staircase endpoint identifiers for skool region 195
195 68 49988
Data for staircase endpoint 195
195 72 49992
Unused
195 76 49996
Graphic data for animatory states 0-79 (UDG byte 7/8)
196 0 50176
Character buffer for little boy no. 7 (196)
196 37 50213
Personal timetable for little boy no. 7 (196)
196 60 50236
Staircase endpoint identifiers for skool region 196
196 68 50244
Data for staircase endpoint 196
196 72 50248
Unused
196 76 50252
Graphic data for animatory states 0-79 (UDG mask byte 7/8)
197 0 50432
Character buffer for little boy no. 8 (197)
197 37 50469
Personal timetable for little boy no. 8 (197)
197 60 50492
Theme tune data (segment 3/6)
197 68 50500
Data for staircase endpoint 197
197 72 50504
Unused
197 76 50508
Graphic data for animatory states 0-79 (UDG byte 8/8)
198 0 50688
Character buffer for little boy no. 9 (198)
198 37 50725
Personal timetable for little boy no. 9 (198)
198 60 50748
Theme tune data (segment 4/6)
198 68 50756
Data for staircase endpoint 198
198 72 50760
Unused
198 76 50764
Graphic data for animatory states 0-79 (UDG mask byte 8/8)
199 0 50944
Character buffer for little boy no. 10 (199)
199 37 50981
Personal timetable for little boy no. 10 (199)
199 60 51004
Theme tune data (segment 5/6)
199 68 51012
Data for staircase endpoint 199
199 72 51016
Unused
199 73 51017
Graphic data for animatory states 80-127 (UDG byte 1/8)
200 0 51200
Character buffer for MR WACKER (200)
200 37 51237
Personal timetable for MR WACKER (200)
200 60 51260
Theme tune data (segment 6/6)
200 64 51264
Unused
200 68 51268
Data for staircase endpoint 200
200 72 51272
Unused
200 73 51273
Graphic data for animatory states 80-127 (UDG mask byte 1/8)
201 0 51456
Character buffer for MR WITHIT (201)
201 37 51493
Personal timetable for MR WITHIT (201)
201 60 51516
Command list 0: Top-floor classroom - girl
201 71 51527
Unused
201 73 51529
Graphic data for animatory states 80-127 (UDG byte 2/8)
202 0 51712
Character buffer for MR ROCKITT (202)
202 37 51749
Personal timetable for MR ROCKITT (202)
202 60 51772
Command list 2: Middle-floor classroom - girl
202 71 51783
Unused
202 73 51785
Graphic data for animatory states 80-127 (UDG mask byte 2/8)
203 0 51968
Character buffer for MR CREAK (203)
203 37 52005
Personal timetable for MR CREAK (203)
203 60 52028
Command list 4: Blue Room - little boy
203 71 52039
Unused
203 73 52041
Graphic data for animatory states 80-127 (UDG byte 3/8)
204 0 52224
Character buffer for MISS TAKE (204)
204 37 52261
Personal timetable for MISS TAKE (204)
204 60 52284
Command list 6: Yellow Room - little boy
204 71 52295
Unused
204 73 52297
Graphic data for animatory states 80-127 (UDG mask byte 3/8)
205 0 52480
Character buffer for ALBERT (205)
205 37 52517
Personal timetable for ALBERT (205)
205 60 52540
Command list 8: Science Lab - little boy
205 71 52551
Unused
205 73 52553
Graphic data for animatory states 80-127 (UDG byte 4/8)
206 0 52736
Character buffer for BOY WANDER (206)
206 37 52773
Personal timetable for BOY WANDER (206)
206 60 52796
Command list 10: Kitchen - girl
206 67 52803
Unused
206 68 52804
Data for staircase endpoint 206
206 72 52808
Unused
206 73 52809
Graphic data for animatory states 80-127 (UDG mask byte 4/8)
207 0 52992
Character buffer for ANGELFACE (207)
207 37 53029
Personal timetable for ANGELFACE (207)
207 60 53052
Command list 12: Dinner hall - girl
207 67 53059
Unused
207 68 53060
Data for staircase endpoint 207
207 72 53064
Unused
207 73 53065
Graphic data for animatory states 80-127 (UDG byte 5/8)
208 0 53248
Character buffer for EINSTEIN (208)
208 37 53285
Personal timetable for EINSTEIN (208)
208 60 53308
Command list 14: Revision Library - EINSTEIN/little boy
208 67 53315
Unused
208 73 53321
Graphic data for animatory states 80-127 (UDG mask byte 5/8)
209 0 53504
Character buffer for HAYLEY (209)
209 37 53541
Personal timetable for HAYLEY (209)
209 60 53564
Command list 16: Dinner - EINSTEIN/little boy
209 67 53571
Unused
209 73 53577
Graphic data for animatory states 80-127 (UDG byte 6/8)
210 0 53760
Character buffer for ERIC (210)
210 36 53796
Make a character do nothing
210 37 53797
Lesson descriptors
210 60 53820
Command list 18: Walkabout - EINSTEIN/little boy/girl
210 68 53828
Unused
210 73 53833
Graphic data for animatory states 80-127 (UDG mask byte 6/8)
211 0 54016
Character buffer for the bike (211)
211 36 54052
Random locations
211 50 54066
x-coordinates of the left ends of the classrooms
211 55 54071
x-coordinates of the left edges of the blackboards
211 60 54076
LSBs of addresses of ERIC-handling routines
211 68 54084
Random location
211 70 54086
Unused
211 73 54089
Graphic data for animatory states 80-127 (UDG byte 7/8)
212 0 54272
Character buffer for the frog or mouse (212)
212 36 54308
Random locations
212 50 54322
x-coordinates of the right ends of the classrooms
212 55 54327
Blackboard identifiers
212 60 54332
MSBs of addresses of ERIC-handling routines
212 68 54340
Random location
212 70 54342
Unused
212 73 54345
Graphic data for animatory states 80-127 (UDG mask byte 7/8)
213 0 54528
Character buffer for the stinkbomb cloud or BOY WANDER's pellet (213)
213 36 54564
Random locations
213 50 54578
x-coordinates of the leftmost seats in the classrooms
213 55 54583
y-coordinates of the top rows of the blackboards
213 60 54588
LSBs of addresses of ERIC-handling routines
213 68 54596
Random location
213 70 54598
Unused
213 73 54601
Graphic data for animatory states 80-127 (UDG byte 8/8)
214 0 54784
Character buffer for water/sherry, plant, conker, desk lid or ERIC's pellet (214)
214 36 54820
Random locations
214 50 54834
x-coordinates of the rightmost seats in the classrooms
214 55 54839
Unused
214 60 54844
MSBs of addresses of ERIC-handling routines
214 68 54852
Random location
214 70 54854
Unused
214 73 54857
Graphic data for animatory states 80-127 (UDG mask byte 8/8)
215 0 55040
UDG reference table for the top-floor window when shut
215 29 55069
Unused
215 32 55072
Font character bitmap widths for CHR$(32-127)
215 128 55168
UDG references for animatory states 0-127 at row 0, column 0
216 0 55296
UDG reference table for the top-floor window when open
216 29 55325
Unused
216 32 55328
Font graphic data for CHR$(32-127) (pixel column 1)
216 128 55424
UDG references for animatory states 0-127 at row 1, column 0
217 0 55552
UDG reference table for the middle-floor window when shut
217 29 55581
Unused
217 32 55584
Font graphic data for CHR$(32-127) (pixel column 2)
217 128 55680
UDG references for animatory states 0-127 at row 2, column 0
218 0 55808
UDG reference table for the middle-floor window when open
218 29 55837
Unused
218 32 55840
Font graphic data for CHR$(32-127) (pixel column 3)
218 128 55936
UDG references for animatory states 0-127 at row 3, column 0
219 0 56064
UDG reference table for the drinks cabinet door when shut
219 17 56081
UDG reference table for the three cups (empty) on the shelf in the boys' skool
219 30 56094
Unused
219 32 56096
Font graphic data for CHR$(32-127) (pixel column 4)
219 128 56192
UDG references for animatory states 0-127 at row 0, column 1
220 0 56320
UDG reference table for the drinks cabinet door when open
220 17 56337
UDG reference table for the cup (empty) on the shelf in the girls' kitchen
220 22 56342
Unused
220 32 56352
Font graphic data for CHR$(32-43) (pixel column 5)
220 44 56364
Up-a-year tune data (segment 1/3)
220 64 56384
Font graphic data for CHR$(64) (pixel column 5)
220 65 56385
Theme tune data (segment 1/6)
220 77 56397
Font graphic data for CHR$(77-95) (pixel column 5)
220 96 56416
Up-a-year tune data (segment 2/3)
220 109 56429
Font graphic data for CHR$(109) (pixel column 5)
220 110 56430
Theme tune data (segment 2/6)
220 119 56439
Font graphic data for CHR$(119-120) (pixel column 5)
220 121 56441
Up-a-year tune data (segment 3/3)
220 127 56447
Font graphic data for CHR$(127) (pixel column 5)
220 128 56448
UDG references for animatory states 0-127 at row 1, column 1
221 0 56576
UDG reference table for the Science Lab storeroom door when shut
221 61 56637
UDG reference table for the left study door when shut
221 118 56694
UDG reference table for the leftmost cup (containing water) on the shelf in the boys' skool
221 123 56699
UDG reference table for the leftmost cup (containing sherry) on the shelf in the boys' skool
221 128 56704
UDG references for animatory states 0-127 at row 2, column 1
222 0 56832
UDG reference table for the Science Lab storeroom door when open
222 61 56893
UDG reference table for the left study door when open
222 118 56950
UDG reference table for the middle cup (containing water) on the shelf in the boys' skool
222 123 56955
UDG reference table for the middle cup (containing sherry) on the shelf in the boys' skool
222 128 56960
UDG references for animatory states 0-127 at row 3, column 1
223 0 57088
UDG reference table for the right study door when shut
223 61 57149
UDG reference table for the boys' skool door when shut
223 118 57206
UDG reference table for the rightmost cup (containing water) on the shelf in the boys' skool
223 123 57211
UDG reference table for the rightmost cup (containing sherry) on the shelf in the boys' skool
223 128 57216
UDG references for animatory states 0-127 at row 0, column 2
224 0 57344
UDG reference table for the right study door when open
224 61 57405
UDG reference table for the boys' skool door when open
224 118 57462
UDG reference table for the cup (containing water) on the shelf in the girls' skool
224 123 57467
UDG reference table for the cup (containing sherry) on the shelf in the girls' skool
224 128 57472
UDG references for animatory states 0-127 at row 1, column 2
225 0 57600
UDG reference table for the tree with no bike attached
225 37 57637
'C' pressed - catch a mouse or the frog
225 69 57669
Deal with ERIC when he's bending over, dropping a stinkbomb etc.
225 86 57686
Addresses of closed door/window UDG reference tables
225 102 57702
Door/gate/cups/bike initialisation table
225 112 57712
UDG back buffer
225 120 57720
SRB bit translation table
225 128 57728
UDG references for animatory states 0-127 at row 2, column 2
226 0 57856
UDG reference table for the tree with the bike attached
226 37 57893
'R' pressed - release mice
226 54 57910
Prepare buffer 213 for use by a stinkbomb cloud
226 77 57933
Unused
226 79 57935
Check whether buffer 214 is being used
226 86 57942
Command list 20: Assembly - EINSTEIN/little boy
226 100 57956
Command list 28: Girls' skool walkabout - MISS TAKE
226 114 57970
Command list 30: Dinner duty
226 128 57984
UDG references for animatory states 0-127 at row 3, column 2
227 0 58112
Message 12: score/lines total/hi-score/number of lines being given
227 11 58123
Number graphic buffer
227 32 58144
Unused
227 40 58152
Temporary store for the part of the screen overwritten by a message box
228 0 58368
Command list 22: Top-floor classroom - MISS TAKE
228 33 58401
Unused
228 40 58408
Buffer holding attributes and graphic data for a message box
229 0 58624
Keypress offset table
229 80 58704
Addresses of keypress handling routines
229 122 58746
Unused
229 144 58768
Command list 32: Science Lab - BOY WANDER
229 155 58779
Command list 34: Science Lab - ANGELFACE
229 174 58798
Command list 36: Revision Library - ANGELFACE/BOY WANDER
229 189 58813
Command list 38: Dinner - ANGELFACE/BOY WANDER
229 204 58828
Command list 42: Walkabout - ANGELFACE/BOY WANDER
229 220 58844
Command list 44: Stalk HAYLEY - ANGELFACE
229 238 58862
Command list 88: Assembly - little boy
229 252 58876
Unused
230 0 58880
Command list 24: Middle-floor classroom - MISS TAKE
230 33 58913
Unused
230 40 58920
'Score - 0 Lines - 0 Hi-Sc - 0' box graphic
231 0 59136
Command list 26: Kitchen walkabout - MISS TAKE
231 15 59151
Command list 40: Assembly - ANGELFACE/BOY WANDER
231 33 59169
Unused
231 40 59176
Back to Skool logo
232 0 59392
Addresses of command lists
232 90 59482
Unused
232 96 59488
Command list 46: Blue Room - BOY WANDER
232 107 59499
Command list 48: Blue Room - ANGELFACE
232 126 59518
Unused
232 127 59519
Command list 50: Yellow Room - BOY WANDER
232 138 59530
Command list 52: Yellow Room - ANGELFACE
232 157 59549
Unused
232 158 59550
Command list 54: Write on the blackboards in the boys' skool - BOY WANDER
232 192 59584
Command list 56: Write on the blackboards in the girls' skool - BOY WANDER
232 219 59611
Unused
232 220 59612
Command list 58: Blue Room - teacher
232 237 59629
Command list 60: Yellow Room - teacher
232 254 59646
Command list 62: Science Lab - teacher
233 15 59663
Command list 64: Walkabout - WITHIT
233 25 59673
Command list 66: Walkabout - WACKER
233 29 59677
Command list 68: Walkabout - teacher
233 33 59681
Command list 70: Walkabout - WACKER
233 51 59699
Command list 72: Assembly - WACKER
233 67 59715
Command list 74: Head's study - WACKER
233 74 59722
Unused
233 76 59724
Command list 76: Close the gate and the door - ALBERT
233 117 59765
Command list 78: Open the door and the gate - ALBERT
233 139 59787
Unused
233 140 59788
Command list 80: Assembly - teacher
233 153 59801
Command list 82: Blue Room - EINSTEIN
233 164 59812
Command list 84: Yellow Room - EINSTEIN
233 175 59823
Command list 86: Science Lab - EINSTEIN
233 186 59834
Unused
233 192 59840
Message 3: 'Please Sir I cannot tell a lie . . '
233 228 59876
Message 4: '         ' (9 spaces)
233 238 59886
Message 13: '[12]0 LINES^[5]'
233 249 59897
Message 14: '[5]^ '
233 253 59901
Message 145: 'ATE'
234 1 59905
Message 15: 'NOW {DON'T }^DO IT AGAIN'
234 19 59923
Message 8: 'THE '
234 24 59928
Message 16: '{{teacher}}^{{room}}'
234 28 59932
Message 63: 'DEMO.MODE^ '
234 40 59944
Message 18: '{Please Sir I cannot tell a lie . . }{ERIC} is not here{9sp}'
234 56 59960
Message 19: '{DON'T }BE^LATE AGAIN'
234 71 59975
Message 9: 'DON'T '
234 78 59982
Message 20: 'STAY TILL I^DISMISS YOU'
234 102 60006
Message 142: ' THE '
234 108 60012
Message 143: 'i hate ^'
234 117 60021
Message 32: 'ARTESIAN^WELLS'
234 132 60036
Message 33: '{THE }DOLDRUMS^ '
234 144 60048
Message 34: 'TASTY^GEYSERS'
234 158 60062
Message 35: '{THE }GREEN^REVOLUTION'
234 176 60080
Message 36: 'TREACLE^MINING'
234 191 60095
Message 37: 'FROG FARMING^ '
234 206 60110
Message 38: 'HEAVY WATER^ '
234 220 60124
Message 39: 'HOLOGRAMS &^LASERS'
234 239 60143
Message 40: 'DNA^ '
234 245 60149
Message 41: 'VAMPIRE^BATS'
235 2 60162
Message 42: 'NUCLEAR^FUSION'
235 17 60177
Message 43: 'BACTERIA^AS PETS'
235 34 60194
Message 44: 'ATTILA{ THE }^HUN'
235 46 60206
Message 45: 'ERIC{ THE }RED^ '
235 57 60217
Message 46: 'NOGGIN{ THE }^NOG'
235 69 60229
Message 47: 'IVAN{ THE }^TERRIBLE'
235 84 60244
Message 48: 'ETHELRED{ THE }^UNREADY'
235 102 60262
Message 49: '{THE }LUDDITES^ '
235 114 60274
Message 50: 'IAMBIC^PENTAMETERS'
235 133 60293
Message 51: 'ELOCUTION^AINT ARF FUN'
235 156 60316
Message 52: 'SUGAR AND^SPICE'
235 172 60332
Message 53: 'TONE POEMS^ '
235 185 60345
Message 54: 'ELEMENTARY^ASTROPHYSICS'
235 209 60369
Message 55: '{THE }BARD OF^AVON'
235 223 60383
Message 56: '{i hate ^}girls'
235 230 60390
Message 57: '{i hate ^}skool'
235 237 60397
Message 58: '{i hate ^}mafs'
235 243 60403
Message 59: '{i hate ^}{MR WACKER}'
235 246 60406
Message 60: '{i hate ^}groan-ups'
236 1 60417
Message 61: 'who's Sam^Cruise?'
236 19 60435
Message 139: 'SIT DOWN '
236 29 60445
Message 140: 'SIT '
236 34 60450
Message 141: 'GET '
236 39 60455
Message 62: 'YOU ARE NOT^ALLOWED HERE'
236 64 60480
'{DON'T }{SIT }ON^{THE }STAIRS' (unused)
236 77 60493
Message 64: '{GET }OFF^{THE }PLANTS'
236 90 60506
Message 65: '{DON'T }RIDE^BIKES IN HERE'
236 110 60526
Message 66: '{GET }OFF^{THE }FLOOR'
236 122 60538
Message 67: '{GET }BACK^TO SCHOOL'
236 138 60554
Message 68: '{GET }ALONG^NOW'
236 149 60565
Message 69: '{SIT }FACING^{THE }STAGE'
236 164 60580
Message 70: 'NOW^{SIT DOWN }'
236 170 60586
Message 71: 'COME ALONG^YOU MONSTER'
236 193 60609
Message 72: '{DON'T }KEEP^ME WAITING'
236 210 60626
Message 85: '{DON'T }TELL^TALES'
236 222 60638
Message 86: '{DON'T }TOUCH^BLACKBOARDS'
236 241 60657
Message 87: '{Please Sir I cannot tell a lie . . }{ERIC} hit me{9sp}'
236 252 60668
Message 88: '{Please Sir I cannot tell a lie . . }[7] wrote on the board{9sp}'
237 19 60691
Message 89: 'START REVISING FOR YOUR EXAMS{9sp}'
237 50 60722
Message 90: 'START READING AT THE NEXT CHAPTER IN YOUR BOOKS{9sp}'
237 99 60771
Message 91: 'WRITE AN ESSAY TITLED 'WHY I LOVE SCHOOL'{9sp}'
237 142 60814
Message 92: '{SIT DOWN }CHAPS{9sp}'
237 150 60822
Message 93: '{SIT DOWN }MY CHERUBS{9sp}'
237 163 60835
Message 94: '{SIT DOWN }YOU LITTLE ANARCHISTS{9sp}'
237 187 60859
Message 95: '{SIT DOWN }'
237 189 60861
Message 96: 'YOU'RE ALL IN DETENTION UNTIL I FIND OUT WHO [10]{ THE }[11]{9sp}'
237 239 60911
Message 144: 'KIDNAPPED'
237 249 60921
Message 97: '{DON'T }HIT^YOUR MATES'
238 9 60937
Message 98: '{MR WACKER}^HE'S ESCAPING'
238 25 60953
Message 99: 'YOU HAVE 10000 LINES{ {ERIC}{9sp}YOU'RE EXPELLED{9sp}}'
238 47 60975
Message 100: 'YOU ARE NOT A BIRD{ {ERIC}{9sp}YOU'RE EXPELLED{9sp}}'
238 67 60995
Message 138: ' {ERIC}{9sp}YOU'RE EXPELLED{9sp}'
238 87 61015
Message 128: 'PLAYTIME'
238 96 61024
Message 129: 'ASSEMBLY'
238 105 61033
Message 130: 'DINNER'
238 112 61040
Message 131: 'LIBRARY'
238 120 61048
Message 132: 'SCIENCE LAB'
238 132 61060
Message 133: 'BLUE ROOM'
238 142 61070
Message 134: 'YELLOW ROOM'
238 154 61082
Message 135: 'REVISION'
238 163 61091
Message 146: 'SET FIRE TO'
238 175 61103
Message 147: 'BLEW UP'
238 183 61111
Message 148: 'IS MAKING RUDE PHONE CALLS TO'
238 213 61141
Message 149: 'IS BLACKMAILING'
238 229 61157
Message 150: 'SQUASHED'
238 238 61166
Message 151: 'POISONED'
238 247 61175
Message 152: 'GOLDFISH'
239 0 61184
Message 153: 'SCHOOL CAT'
239 11 61195
Message 154: 'LATIN MASTER'
239 24 61208
Message 155: 'LOLLIPOP LADY'
239 38 61222
Message 156: 'PTA'
239 42 61226
Message 157: 'CARETAKER'S BUDGIE'
239 61 61245
Message 158: 'MILK MONITOR'
239 74 61258
Message 159: 'HEAD BOY'
239 83 61267
Message 21: 'MR WACKER'
239 96 61280
Message 22: 'MR WITHIT'
239 109 61293
Message 23: 'MR ROCKITT'
239 122 61306
Message 24: 'MR CREAK'
239 135 61319
Message 25: 'MISS TAKE'
239 148 61332
Message 26: 'ALBERT'
239 161 61345
Message 27: 'BOY WANDER'
239 174 61358
Message 28: 'ANGELFACE'
239 187 61371
Message 29: 'EINSTEIN'
239 200 61384
Message 30: 'HAYLEY'
239 213 61397
Message 31: 'ERIC'
239 226 61410
Message 137: '{Please Sir I cannot tell a lie . . }it is '
239 234 61418
Message 75: '{{Please Sir I cannot tell a lie . . }it is }MT.[10]{9sp}'
239 241 61425
Message 81: '{Please Sir I cannot tell a lie . . }it was in 1[11]{9sp}'
240 0 61440
Control EINSTEIN during class
240 22 61462
Unused
240 23 61463
Make EINSTEIN speak
240 47 61487
Make a teacher give lines to EINSTEIN or the kid he grassed up
240 70 61510
Unused
240 72 61512
Check whether ERIC and EINSTEIN are in class
240 93 61533
Make a teacher tell the class what to do
240 114 61554
Unused
240 115 61555
Restart the command list or make a teacher tell the kids to sit down
240 154 61594
Unused
240 155 61595
Make a teacher find the truant ERIC
240 183 61623
Unused
240 184 61624
Restart the command list
240 191 61631
Make a teacher find ERIC if he's absent during dinner
240 217 61657
Unused
240 218 61658
Control a teacher during assembly
240 253 61693
Unused
241 0 61696
Make a teacher conduct a class
242 76 62028
Unused
242 80 62032
Make MR WACKER put the kids in detention
242 140 62092
Unused
242 142 62094
Deal with ERIC when he's been knocked over
242 223 62175
Unused
242 226 62178
Deal with ERIC when he's sitting or lying down
243 212 62420
Unused
243 215 62423
'S' pressed - sit (1)
243 226 62434
Unused
243 230 62438
Make ERIC sit in a chair or on the floor
243 252 62460
'S' pressed - sit (2)
244 16 62480
Unused
244 19 62483
Collect a keypress during the game (or simulate one in demo mode)
244 96 62560
Make the next command be the start of the command list
244 108 62572
Restart the command list unless the boys' skool door is closed
244 131 62595
Unused
244 135 62599
Jump forward in the command list if the boys' skool door or the gate is closed
244 156 62620
Wait till everyone has gone past the gate or the boys' skool door
244 203 62667
Unused
244 204 62668
Make ALBERT keep an eye out for ERIC during lessons
245 46 62766
Command list used to make MR WACKER find the truant ERIC
245 48 62768
Command list used to make MR WACKER find and expel ERIC
245 50 62770
Set MR WACKER on his way to expel ERIC
245 74 62794
Make MR WACKER find the truant ERIC
245 95 62815
Make MR WACKER find and expel ERIC
245 183 62903
Unused
245 190 62910
Prepare for a new game
246 180 63156
Move the characters, close doors, and give ERIC lines if necessary
246 190 63166
Start a new game if a key is pressed while ERIC's sitting or lying down in demo mode
246 200 63176
'D.S.REIDY 85 '
246 213 63189
Start a new game or enter demo mode
246 234 63210
Main loop
247 77 63309
Change the lesson
247 172 63404
Unused
247 173 63405
Deal with ERIC
247 214 63446
Unused
247 215 63447
Place a continual subcommand routine address into a character's buffer
247 223 63455
Make ANGELFACE stalk HAYLEY
248 3 63491
Unused
248 4 63492
Make ANGELFACE or BOY WANDER hit or fire now and then
248 13 63501
Restart the command list unless it's time for assembly
248 24 63512
Scroll the display file left or right one column
248 65 63553
Scroll the display file left one column
248 73 63561
Scroll the display file right one column
248 88 63576
Clear various game and lesson flags
248 98 63586
Deal with a stinkbomb when dropped
248 255 63743
Unused
249 0 63744
UDG reference table for the skool gate when shut
249 57 63801
Deal with MR WACKER's journey to a window
249 117 63861
Prepare the buffer for ERIC's catapult pellet and make a sound effect
249 134 63878
Check for the presence of a plant pot
249 154 63898
'G' pressed - fire water pistol
249 171 63915
Control water fired from the pistol (1)
249 252 63996
Unused
250 0 64000
UDG reference table for the skool gate when open
250 57 64057
Control water fired from the pistol (2)
250 76 64076
Unused
250 77 64077
Deal with water fired from the pistol at certain phases
250 241 64241
Unused
250 242 64242
Begin ERIC's descent from a plant, a plant pot, or the assembly hall stage
251 3 64259
Deal with ERIC when he's stepping off a plant, a plant pot, or the assembly hall stage
251 60 64316
Deal with ERIC when he's standing on a plant or plant pot
251 160 64416
Deal with ERIC when he's falling to the floor to land on his feet
251 204 64460
Deal with ERIC while he's falling (1)
252 48 64560
Unused
252 52 64564
Message 1: 'NO^STINKBOMBS'
252 66 64578
Message 2: 'NO^CATAPULTS'
252 79 64591
Message 136: 'NO^WATERPISTOLS'
252 95 64607
Unused
252 96 64608
Message 82: 'WHEN DID [10] BECOME KING?{9sp}'
252 121 64633
Message 78: 'WHERE DOES A[10] LIVE?{9sp}'
252 142 64654
Message 160: 'KILIMANJARO'
252 154 64666
Message 161: 'KOSCIUSKO'
252 164 64676
Message 162: 'McKINLEY'
252 173 64685
Message 163: 'KOMMUNISMA'
252 184 64696
Message 164: 'HUASCARAN'
252 194 64706
Message 165: 'SAJAMA'
252 201 64713
Message 166: 'COOK'
252 206 64718
Message 167: 'SNOWDON'
252 214 64726
Message 168: 'TANZANIA'
252 223 64735
Message 169: 'AUSTRALIA'
252 233 64745
Message 170: 'ALASKA'
252 240 64752
Message 171: 'THE USSR'
252 249 64761
Message 172: 'PERU'
252 254 64766
Message 173: 'BOLIVIA'
253 6 64774
Message 174: 'NEW ZEALAND'
253 18 64786
Message 175: 'WALES'
253 24 64792
Message 192: 'JOHN'
253 29 64797
Message 193: 'STEPHEN'
253 37 64805
Message 194: 'JAMES I'
253 45 64813
Message 195: 'GEORGE V'
253 54 64822
Message 196: 'HENRY V'
253 62 64830
Message 197: 'HENRY VII'
253 72 64840
Message 198: 'GEORGE I'
253 81 64849
Message 199: 'CHARLES I'
253 91 64859
Unused
253 92 64860
Message 200: '199'
253 96 64864
Message 201: '135'
253 100 64868
Message 202: '603'
253 104 64872
Message 203: '910'
253 108 64876
Message 204: '413'
253 112 64880
Message 205: '485'
253 116 64884
Message 206: '714'
253 120 64888
Message 207: '625'
253 124 64892
Message 176: ' BADGER'
253 132 64900
Message 177: ' SQUIRREL'
253 142 64910
Message 178: ' BEAVER'
253 150 64918
Message 179: ' HARE'
253 156 64924
Message 180: 'N EAGLE'
253 164 64932
Message 181: 'N OTTER'
253 172 64940
Message 182: ' BEE'
253 177 64945
Message 183: ' BUG'
253 182 64950
Message 184: ' SET'
253 187 64955
Message 185: ' DREY'
253 193 64961
Message 186: ' LODGE'
253 200 64968
Message 187: ' FORM'
253 206 64974
Message 188: 'N EYRIE'
253 214 64982
Message 189: ' HOLT'
253 220 64988
Message 190: ' HIVE'
253 226 64994
Message 191: ' BAD PROGRAM'
253 239 65007
Message 0: 'ONTO{ THE }^NEXT YEAR'
253 255 65023
Unused
254 0 65024
Addresses of messages 0-111 (LSBs)
254 112 65136
Message 74: 'WHERE IS MT.[10]?{9sp}'
254 128 65152
Addresses of messages 128-207 (LSBs)
254 208 65232
Message 76: 'WHAT IS THE HIGHEST MOUNTAIN IN [11]?{9sp}'
254 244 65268
Message 73: '{{Please Sir I cannot tell a lie . . }it is }in [11]{9sp}'
254 251 65275
Message 77: '{{Please Sir I cannot tell a lie . . }it is }A[11]{9sp}'
255 0 65280
Addresses of messages 0-111 (MSBs)
255 112 65392
Message 83: '{Please Sir I cannot tell a lie . . }it was KING [10]{9sp}'
255 128 65408
Addresses of messages 128-207 (MSBs)
255 208 65488
Message 84: 'WHO BECAME KING IN 1[11]?{9sp}'
255 232 65512
Message 80: 'WHAT LIVES IN A[11]?{9sp}'
255 251 65531
Message 79: '{{Please Sir I cannot tell a lie . . }it is }A[10]{9sp}'