Routines |
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6C20 | PUSH BC | Save BC. | ||||||||||||
6C21 | PUSH DE | Save DE. | ||||||||||||
6C22 | PUSH HL | Save the sprite location. | ||||||||||||
6C23 | LD BC,$4000 | Convert the sprite location into a display file address. | ||||||||||||
6C26 | ADD HL,BC | |||||||||||||
6C27 | CALL $6C0F | Set HL' to the corresponding attribute file address. | ||||||||||||
6C2A | EXX | Exchange registers. | ||||||||||||
6C2B | LD E,$00 | E' will hold the attribute of any interesting tile at this location; initialise it now. | ||||||||||||
6C2D | CALL $6C46 | Check the attribute of the top-left tile. | ||||||||||||
6C30 | INC HL | Point HL' at the top-right tile. | ||||||||||||
6C31 | CALL $6C46 | Check the attribute of the top-right tile. | ||||||||||||
6C34 | LD BC,$001F | Point HL' at the bottom-left tile. | ||||||||||||
6C37 | ADD HL,BC | |||||||||||||
6C38 | CALL $6C46 | Check the attribute of the bottom-left tile. | ||||||||||||
6C3B | INC HL | Point HL' at the bottom-right tile. | ||||||||||||
6C3C | CALL $6C46 | Check the attribute of the bottom-right tile. | ||||||||||||
6C3F | LD A,E | Copy the tile attribute indicator to A. | ||||||||||||
6C40 | EXX | Exchange registers. | ||||||||||||
6C41 | POP HL | Restore the sprite location to HL. | ||||||||||||
6C42 | POP DE | Restore DE. | ||||||||||||
6C43 | POP BC | Restore BC. | ||||||||||||
6C44 | AND A | Set the zero flag if no interesting tile (guard, flower, cherry, strawberry) was found. | ||||||||||||
6C45 | RET |
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