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6E8F: Data for the word 'HUNGRY' on the title screen
Used by the routine at 6D4E.
Each byte here determines the bit pattern that is drawn in a single tile. Bits 4 and 5 determine the pattern in the upper half of the tile, and bits 0 and 1 determine the pattern in the lower half.
hungry
6E8F DEFB $33,$11,$00,$33,$11,$22,$33,$00 First row of tiles.
6E97 DEFB $22,$33,$00,$33,$11,$00,$33,$11
6E9F DEFB $00,$23,$31,$33,$01,$00,$33,$31
6EA7 DEFB $32,$13,$00,$22,$33,$00,$22,$33
6EAF DEFB $33,$11,$00,$33,$11,$22,$33,$00 Second row of tiles.
6EB7 DEFB $22,$33,$00,$33,$33,$01,$33,$11
6EBF DEFB $22,$33,$00,$20,$30,$00,$33,$11
6EC7 DEFB $00,$33,$11,$22,$33,$00,$22,$33
6ECF DEFB $33,$13,$03,$33,$11,$22,$33,$00 Third row of tiles.
6ED7 DEFB $22,$33,$00,$33,$31,$33,$33,$11
6EDF DEFB $22,$33,$02,$03,$03,$00,$33,$13
6EE7 DEFB $23,$31,$00,$00,$32,$13,$33,$10
6EEF DEFB $33,$11,$00,$33,$11,$22,$33,$00 Fourth row of tiles.
6EF7 DEFB $22,$33,$00,$33,$11,$20,$33,$11
6EFF DEFB $22,$33,$00,$22,$33,$00,$33,$31
6F07 DEFB $33,$01,$00,$00,$00,$33,$11,$00
6F0F DEFB $33,$11,$00,$33,$11,$00,$32,$13 Fifth row of tiles.
6F17 DEFB $33,$10,$00,$33,$11,$00,$33,$11
6F1F DEFB $00,$32,$13,$33,$10,$00,$33,$11
6F27 DEFB $20,$33,$01,$00,$00,$33,$11,$00
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