Game status buffer
Prev:
7CC4
Up:
Map
Next:
7CC7
7CC6: Bell animation frame counter
Used by the routines at
686A
and
69A4
. Incremented on each pass through the main loop; its value determines which bell animation frame is used (see
7F07
), and also the bell sound effect.
7CC6
DEFB $00
Prev:
7CC4
Up:
Map
Next:
7CC7