Data |
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CA00 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Room layout | ||||||||
CA08 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA10 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA18 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA20 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA28 | DEFB $AA,$AA,$AA,$00,$00,$00,$00,$00 | |||||||||
CA30 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA38 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA40 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA48 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA50 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA58 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA60 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA68 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA70 | DEFB $40,$00,$00,$00,$00,$00,$00,$00 | |||||||||
CA78 | DEFB $A0,$00,$00,$00,$00,$00,$00,$00 | |||||||||
The next 32 bytes are copied to 8080 and specify the room name.
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CA80 | DEFM " The Front Door " | Room name | ||||||||
The next 54 bytes are copied to 80A0 and contain the attributes and graphic data for the tiles used to build the room.
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CAA0 | DEFB $28,$00,$00,$00,$00,$00,$00,$00,$00 | Background | ||||||||
CAA9 | DEFB $47,$FF,$AA,$77,$AA,$77,$AA,$55,$AA | Floor | ||||||||
CAB2 | DEFB $3A,$20,$10,$0E,$C1,$30,$09,$C6,$20 | Wall | ||||||||
CABB | DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00 | Nasty (unused) | ||||||||
CAC4 | DEFB $2F,$C0,$40,$B0,$50,$AC,$54,$AB,$55 | Ramp | ||||||||
CACD | DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00 | Conveyor (unused) | ||||||||
The next four bytes are copied to 80D6 and specify the direction, location and length of the conveyor.
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CAD6 | DEFB $00 | Direction (left) | ||||||||
CAD7 | DEFW $0000 | Location in the attribute buffer at 5E00 (unused) | ||||||||
CAD9 | DEFB $00 | Length: 0 (there is no conveyor in this room) | ||||||||
The next four bytes are copied to 80DA and specify the direction, location and length of the ramp.
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CADA | DEFB $00 | Direction (up to the left) | ||||||||
CADB | DEFW $5FE2 | Location in the attribute buffer at 5E00: (15,2) | ||||||||
CADD | DEFB $02 | Length | ||||||||
The next byte is copied to 80DE and specifies the border colour.
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CADE | DEFB $02 | Border colour | ||||||||
The next two bytes are copied to 80DF, but are not used.
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CADF | DEFB $00,$00 | Unused | ||||||||
The next eight bytes are copied to 80E1 and define the item graphic.
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CAE1 | DEFB $0C,$1C,$1C,$1E,$1B,$3F,$78,$FF | Item graphic | ||||||||
The next four bytes are copied to 80E9 and specify the rooms to the left, to the right, above and below.
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CAE9 | DEFB $0B | Room to the left (The Hall) | ||||||||
CAEA | DEFB $09 | Room to the right (On a Branch Over the Drive) | ||||||||
CAEB | DEFB $00 | Room above (The Off Licence) | ||||||||
CAEC | DEFB $05 | Room below (The Security Guard) | ||||||||
The next three bytes are copied to 80ED, but are not used.
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CAED | DEFB $00,$00,$00 | Unused | ||||||||
The next eight pairs of bytes are copied to 80F0 and specify the entities (ropes, arrows, guardians) in this room.
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CAF0 | DEFB $FF,$00 | Terminator (A3F8) | ||||||||
CAF2 | DEFB $00,$00 | Nothing (A000) | ||||||||
CAF4 | DEFB $00,$00 | Nothing (A000) | ||||||||
CAF6 | DEFB $00,$00 | Nothing (A000) | ||||||||
CAF8 | DEFB $00,$00 | Nothing (A000) | ||||||||
CAFA | DEFB $00,$00 | Nothing (A000) | ||||||||
CAFC | DEFB $00,$00 | Nothing (A000) | ||||||||
CAFE | DEFB $00,$00 | Nothing (A000) |
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