Data |
Prev: F400 | Up: Map | Next: F600 |
F500 | DEFB $00,$00,$00,$00,$A0,$00,$00,$00 | Room layout | ||||||||
F508 | DEFB $00,$00,$00,$00,$A0,$00,$00,$00 | |||||||||
F510 | DEFB $00,$00,$00,$00,$A0,$00,$00,$00 | |||||||||
F518 | DEFB $00,$00,$00,$00,$A0,$00,$00,$00 | |||||||||
F520 | DEFB $00,$00,$00,$00,$A0,$00,$00,$00 | |||||||||
F528 | DEFB $00,$00,$00,$00,$A0,$00,$00,$00 | |||||||||
F530 | DEFB $00,$00,$00,$00,$A0,$00,$00,$00 | |||||||||
F538 | DEFB $00,$00,$00,$00,$A0,$00,$00,$00 | |||||||||
F540 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
F548 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
F550 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||||||||
F558 | DEFB $00,$00,$00,$05,$55,$55,$55,$55 | |||||||||
F560 | DEFB $00,$00,$00,$2A,$A0,$00,$00,$00 | |||||||||
F568 | DEFB $00,$00,$00,$AA,$A0,$00,$00,$00 | |||||||||
F570 | DEFB $00,$00,$02,$AA,$A0,$00,$00,$00 | |||||||||
F578 | DEFB $00,$00,$0A,$AA,$A0,$00,$00,$00 | |||||||||
The next 32 bytes are copied to 8080 and specify the room name.
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F580 | DEFM " Back Door " | Room name | ||||||||
The next 54 bytes are copied to 80A0 and contain the attributes and graphic data for the tiles used to build the room.
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F5A0 | DEFB $00,$00,$00,$00,$00,$00,$00,$00,$00 | Background | ||||||||
F5A9 | DEFB $03,$FF,$FF,$FF,$AA,$55,$AA,$55,$00 | Floor | ||||||||
F5B2 | DEFB $26,$69,$D2,$A5,$4B,$96,$2D,$5A,$B4 | Wall | ||||||||
F5BB | DEFB $FF,$00,$00,$00,$00,$00,$00,$00,$00 | Nasty (unused) | ||||||||
F5C4 | DEFB $07,$03,$03,$0D,$0F,$36,$3D,$DA,$F4 | Ramp | ||||||||
F5CD | DEFB $22,$F0,$F0,$F0,$F0,$66,$66,$00,$00 | Conveyor | ||||||||
The next four bytes are copied to 80D6 and specify the direction, location and length of the conveyor.
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F5D6 | DEFB $01 | Direction (right) | ||||||||
F5D7 | DEFW $5FF2 | Location in the attribute buffer at 5E00: (15,18) | ||||||||
F5D9 | DEFB $0E | Length | ||||||||
The next four bytes are copied to 80DA and specify the direction, location and length of the ramp.
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F5DA | DEFB $01 | Direction (up to the right) | ||||||||
F5DB | DEFW $5FE9 | Location in the attribute buffer at 5E00: (15,9) | ||||||||
F5DD | DEFB $05 | Length | ||||||||
The next byte is copied to 80DE and specifies the border colour.
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F5DE | DEFB $01 | Border colour | ||||||||
The next two bytes are copied to 80DF, but are not used.
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F5DF | DEFB $00,$00 | Unused | ||||||||
The next eight bytes are copied to 80E1 and define the item graphic.
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F5E1 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | Item graphic (unused) | ||||||||
The next four bytes are copied to 80E9 and specify the rooms to the left, to the right, above and below.
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F5E9 | DEFB $00 | Room to the left (The Off Licence) | ||||||||
F5EA | DEFB $34 | Room to the right (Back Stairway) | ||||||||
F5EB | DEFB $37 | Room above (West Bedroom) | ||||||||
F5EC | DEFB $33 | Room below (Tool Shed) | ||||||||
The next three bytes are copied to 80ED, but are not used.
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F5ED | DEFB $00,$00,$00 | Unused | ||||||||
The next eight pairs of bytes are copied to 80F0 and specify the entities (ropes, arrows, guardians) in this room.
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F5F0 | DEFB $FF,$00 | Terminator (A3F8) | ||||||||
F5F2 | DEFB $00,$00 | Nothing (A000) | ||||||||
F5F4 | DEFB $00,$00 | Nothing (A000) | ||||||||
F5F6 | DEFB $00,$00 | Nothing (A000) | ||||||||
F5F8 | DEFB $00,$00 | Nothing (A000) | ||||||||
F5FA | DEFB $00,$00 | Nothing (A000) | ||||||||
F5FC | DEFB $00,$00 | Nothing (A000) | ||||||||
F5FE | DEFB $00,$00 | Nothing (A000) |
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