Routines |
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Used by the routine at PO_SCR.
The number of lines of the display that are to be scrolled has to be held on entry to the main subroutine in the B register.
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CL_SC_ALL | 0DFE | LD B,$17 | The entry point after 'scroll?' | |
This entry point is used by the routine at PO_SCR.
The main entry point - from above and when scrolling for INPUT...AT.
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CL_SCROLL | 0E00 | CALL CL_ADDR | Find the starting address of the line. | |
0E03 | LD C,$08 | There are eight pixel lines to a complete line. | ||
Now enter the main scrolling loop. The B register holds the number of the top line to be scrolled, the HL register pair the starting address in the display area of this line and the C register the pixel line counter.
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CL_SCR_1 | 0E05 | PUSH BC | Save both counters. | |
0E06 | PUSH HL | Save the starting address. | ||
0E07 | LD A,B | Jump forward unless dealing at the present moment with a 'third' of the display. | ||
0E08 | AND $07 | |||
0E0A | LD A,B | |||
0E0B | JR NZ,CL_SCR_3 | |||
The pixel lines of the top lines of the 'thirds' of the display have to be moved across the 2K boundaries. (Each 'third' is 2K.)
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CL_SCR_2 | 0E0D | EX DE,HL | The result of this manipulation is to leave HL unchanged and DE pointing to the required destination. | |
0E0E | LD HL,$F8E0 | |||
0E11 | ADD HL,DE | |||
0E12 | EX DE,HL | |||
0E13 | LD BC,$0020 | There are +20 characters. | ||
0E16 | DEC A | Decrease the counter as one line is being dealt with. | ||
0E17 | LDIR | Now move the thirty two bytes. | ||
The pixel lines within the 'thirds' can now be scrolled. The A register holds, on the first pass, +01 to +07, +09 to +0F, or +11 to +17.
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CL_SCR_3 | 0E19 | EX DE,HL | Again DE is made to point to the required destination, this time only thirty two locations away. | |
0E1A | LD HL,$FFE0 | |||
0E1D | ADD HL,DE | |||
0E1E | EX DE,HL | |||
0E1F | LD B,A | Save the line number in B. | ||
0E20 | AND $07 | Now find how many characters there are remaining in the 'third'. | ||
0E22 | RRCA | |||
0E23 | RRCA | |||
0E24 | RRCA | |||
0E25 | LD C,A | Pass the 'character total' to the C register. | ||
0E26 | LD A,B | Fetch the line number. | ||
0E27 | LD B,$00 | BC holds the 'character total' and a pixel line from each of the characters is 'scrolled'. | ||
0E29 | LDIR | |||
0E2B | LD B,$07 | Now prepare to increment the address to jump across a 'third' boundary. | ||
0E2D | ADD HL,BC | Increase HL by +0700. | ||
0E2E | AND $F8 | Jump back if there are any 'thirds' left to consider. | ||
0E30 | JR NZ,CL_SCR_2 | |||
Now find if the loop has been used eight times - once for each pixel line.
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0E32 | POP HL | Fetch the original address. | ||
0E33 | INC H | Address the next pixel line. | ||
0E34 | POP BC | Fetch the counters. | ||
0E35 | DEC C | Decrease the pixel line counter and jump back unless eight lines have been moved. | ||
0E36 | JR NZ,CL_SCR_1 | |||
Next the attribute bytes are scrolled. Note that the B register still holds the number of lines to be scrolled and the C register holds zero.
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0E38 | CALL CL_ATTR | The required address in the attribute area and the number of characters in B lines are found. | ||
0E3B | LD HL,$FFE0 | The displacement for all the attribute bytes is thirty two locations away. | ||
0E3E | ADD HL,DE | |||
0E3F | EX DE,HL | |||
0E40 | LDIR | The attribute bytes are 'scrolled'. | ||
It remains now to clear the bottom line of the display.
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0E42 | LD B,$01 | The B register is loaded with +01 and CL_LINE is entered. |
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