Routines |
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Used by the routine at S_SCREEN.
This subroutine is used to find the character that appears at line x, column y of the screen. It only searches the character set 'pointed to' by CHARS.
Note: this is normally the characters 32 (space) to 127 (©) although the user can alter CHARS to match for other characters, including user-defined graphics.
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S_SCRN_S | 09525 | CALL STK_TO_BC | x to C, y to B; 0<=x<=23; 0<=y<=31. | |
09528 | LD HL,(23606) | CHARS plus 256 gives HL pointing to the character set. | ||
09531 | LD DE,256 | |||
09534 | ADD HL,DE | |||
09535 | LD A,C | x is copied to A. | ||
09536 | RRCA | The number 32*(x mod 8)+y is formed in A and copied to E. This is the low byte of the required screen address. | ||
09537 | RRCA | |||
09538 | RRCA | |||
09539 | AND 224 | |||
09541 | XOR B | |||
09542 | LD E,A | |||
09543 | LD A,C | x is copied to A again. | ||
09544 | AND 24 | Now the number 64+8*INT (x/8) is inserted into D. DE now holds the screen address. | ||
09546 | XOR 64 | |||
09548 | LD D,A | |||
09549 | LD B,96 | B counts the 96 characters. | ||
S_SCRN_LP | 09551 | PUSH BC | Save the count. | |
09552 | PUSH DE | And the screen pointer. | ||
09553 | PUSH HL | And the character set pointer. | ||
09554 | LD A,(DE) | Get first row of screen character. | ||
09555 | XOR (HL) | Match with row from character set. | ||
09556 | JR Z,S_SC_MTCH | Jump if direct match found. | ||
09558 | INC A | Now test for match with inverse character (get 0 in A from 255). | ||
09559 | JR NZ,S_SCR_NXT | Jump if neither match found. | ||
09561 | DEC A | Restore 255 to A. | ||
S_SC_MTCH | 09562 | LD C,A | Inverse status (0 or 255) to C. | |
09563 | LD B,7 | B counts through the other 7 rows. | ||
S_SC_ROWS | 09565 | INC D | Move DE to next row (add 256). | |
09566 | INC HL | Move HL to next row (i.e. next byte). | ||
09567 | LD A,(DE) | Get the screen row. | ||
09568 | XOR (HL) | Match with row from the ROM. | ||
09569 | XOR C | Include the inverse status. | ||
09570 | JR NZ,S_SCR_NXT | Jump if row fails to match. | ||
09572 | DJNZ S_SC_ROWS | Jump back till all rows done. | ||
09574 | POP BC | Discard character set pointer. | ||
09575 | POP BC | And screen pointer. | ||
09576 | POP BC | Final count to BC. | ||
09577 | LD A,128 | Last character code in set plus one. | ||
09579 | SUB B | A now holds required code. | ||
09580 | LD BC,1 | One space is now needed in the work space. | ||
09583 | RST 48 | Make the space. | ||
09584 | LD (DE),A | Put the character into it. | ||
09585 | JR S_SCR_STO | Jump to stack the character. | ||
S_SCR_NXT | 09587 | POP HL | Restore character set pointer. | |
09588 | LD DE,8 | Move it on 8 bytes, to the next character in the set. | ||
09591 | ADD HL,DE | |||
09592 | POP DE | Restore the screen pointer. | ||
09593 | POP BC | And the counter. | ||
09594 | DJNZ S_SCRN_LP | Loop back for the 96 characters. | ||
09596 | LD C,B | Stack the empty string (length zero). | ||
S_SCR_STO | 09597 | JP STK_STO | Jump to stack the matching character, or the null string if no match is found. | |
Note: this exit, via STK_STO, is a mistake as it leads to 'double storing' of the string result (see S_STRING). The instruction line should be 'RET'.
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