C64 ROM | Data |
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BF11 | .BYTE $80,$00 | 0.5, first two bytes | ||
BF13 | .BYTE $00,$00,$00 | null return for undefined variables | ||
BF16 | .BYTE $FA,$0A,$1F,$00 | -100 000 000 | ||
BF1A | .BYTE $00,$98,$96,$80 | +10 000 000 | ||
BF1E | .BYTE $FF,$F0,$BD,$C0 | -1 000 000 | ||
BF22 | .BYTE $00,$01,$86,$A0 | +100 000 | ||
BF26 | .BYTE $FF,$FF,$D8,$F0 | -10 000 | ||
BF2A | .BYTE $00,$00,$03,$E8 | +1 000 | ||
BF2E | .BYTE $FF,$FF,$FF,$9C | - 100 | ||
BF32 | .BYTE $00,$00,$00,$0A | +10 | ||
BF36 | .BYTE $FF,$FF,$FF,$FF | -1 |
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