Character buffer
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$00B2: Knockout delay or pellet distance counter
Holds one of the following:
counter determining how much longer the character will stay down after being punched, hit by a catapult pellet, knocked out of a chair, or tripped up by a stampeding kid
distance remaining for a catapult pellet to travel
Used by the routines at
$0FBA
,
$1042
,
$29C8
,
$2A43
,
$2B52
,
$2BB0
and
$2E13
.
$00B2
.BYTE $00
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