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$00B2: Knockout delay or pellet distance counter
Holds one of the following:
  • counter determining how much longer the character will stay down after being punched, hit by a catapult pellet, knocked out of a chair, or tripped up by a stampeding kid
  • distance remaining for a catapult pellet to travel
Used by the routines at $0FBA, $1042, $29C8, $2A43, $2B52, $2BB0 and $2E13.
$00B2 .BYTE $00
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