Character buffer
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$00B3: Pre-action animatory state
Holds a character's animatory state as it was before he is knocked over, throws a punch (ANGELFACE), or fires a catapult (BOY WONDER).
Used by the routines at
$267A
,
$26E0
,
$2A43
,
$2B21
and
$2E13
.
$00B3
.BYTE $00
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