Routines |
Prev: $2B20 | Up: Map | Next: $2B3F |
$2B21 | LDA $26 | Pick up BOY WONDER's pre-action animatory state and store it at $B3. | ||
$2B23 | STA $B3 | |||
$2B25 | LDA #$2B | Replace the address of this uninterruptible subcommand routine in BOY WONDER's buffer with that of $2B3F. | ||
$2B27 | STA $B1 | |||
$2B29 | LDA #$3F | |||
$2B2B | STA $B0 | |||
$2B2D | JSR $322E | Update the SRB for BOY WONDER's current animatory state and location. | ||
$2B30 | LDA $26 | Set BOY WONDER's animatory state to $38/$B8: firing (phase 1). | ||
$2B32 | AND #$80 | |||
$2B34 | CLC | |||
$2B35 | ADC #$38 | |||
$2B37 | STA $26 | |||
$2B39 | JSR $322E | Update the SRB for BOY WONDER's new animatory state. | ||
$2B3C | JMP $2BAF | Return. |
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