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702C: Make BOY WANDER fire his catapult (2)
The address of this uninterruptible subcommand routine is placed into bytes 0x6F and 0x70 of BOY WANDER's buffer by the routine at 6FF9.
Input
H 0xA7 (BOY WANDER)
702C LD L,$6F Replace the address of this uninterruptible subcommand routine in bytes 0x6F and 0x70 of BOY WANDER's buffer with 703D
702E LD (HL),$3D
7030 CALL $6214 Update the SRB for BOY WANDER's current animatory state
7033 LD L,$71 Store BOY WANDER's pre-fire animatory state in byte 0x71 of his buffer
7035 LD (HL),A
7036 AND $80 A=0x38/0xB8: BOY WANDER firing (phase 1)
7038 ADD A,$38
703A JP $61B0 Update BOY WANDER's animatory state and update the SRB
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