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6214: Update the SRB for a character's current animatory state and location
Used by many routines. Updates the screen refresh buffer (SRB) for a character's current animatory state and location. Returns with the character's current coordinates in DE and animatory state in A.
Input
H Character number (0x98-0xAC)
6214 LD L,$60 Point HL at byte 0x60 of the character's buffer
6216 LD B,(HL) B=character's animatory state
6217 INC L L=0x61
6218 LD D,(HL) D=character's y-coordinate (154-169)
6219 INC L L=0x62
621A LD E,(HL) E=character's x-coordinate (0-95)
621B CALL $61B8 Update the SRB
621E LD L,$60 Point HL at byte 0x60 of the character's buffer
6220 LD A,(HL) A=character's animatory state
6221 INC L L=0x61
6222 LD D,(HL) D=character's y-coordinate (155-169)
6223 INC L L=0x62
6224 LD E,(HL) E=character's x-coordinate (0-95)
6225 RET
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