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Routines |
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Used by many routines. Updates the screen refresh buffer (SRB) for a character's current animatory state and location. Returns with the character's current coordinates in DE and animatory state in A.
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| 25108 | LD L,96 | Point HL at byte 96 of the character's buffer | ||||||
| 25110 | LD B,(HL) | B=character's animatory state | ||||||
| 25111 | INC L | L=97 | ||||||
| 25112 | LD D,(HL) | D=character's y-coordinate (154-169) | ||||||
| 25113 | INC L | L=98 | ||||||
| 25114 | LD E,(HL) | E=character's x-coordinate (0-95) | ||||||
| 25115 | CALL 25016 | Update the SRB | ||||||
| 25118 | LD L,96 | Point HL at byte 96 of the character's buffer | ||||||
| 25120 | LD A,(HL) | A=character's animatory state | ||||||
| 25121 | INC L | L=97 | ||||||
| 25122 | LD D,(HL) | D=character's y-coordinate (155-169) | ||||||
| 25123 | INC L | L=98 | ||||||
| 25124 | LD E,(HL) | E=character's x-coordinate (0-95) | ||||||
| 25125 | RET | |||||||
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