Page Byte Address Description
91 0 23296
Message graphic buffer
96 0 24576
Scroll the screen right one column
96 123 24699
Unused
96 155 24731
Scroll the screen left one column
96 249 24825
Unused
97 0 24832
Print a tile (unused)
97 11 24843
Print a tile
97 131 24963
Unused
97 140 24972
Collect one byte from a command list
97 161 24993
Get a random number
97 176 25008
Update a character's animatory state and location and update the SRB
98 18 25106
Unused
98 20 25108
Update the SRB for a character's current animatory state and location
98 38 25126
Move the characters
98 160 25248
Terminate a command
98 178 25266
Determine whether a character should be moved (1)
98 215 25303
Make a character walk up and down until a certain time
99 23 25367
Determine whether a character should be moved (2)
99 29 25373
Unused
99 30 25374
Check whether a signal has been raised
99 58 25402
Unused
99 60 25404
Guide a character to an intermediate destination
99 136 25480
Unused
99 140 25484
Guide a character up a staircase
99 144 25488
Guide a character down a staircase
99 188 25532
Unused
99 190 25534
Make a character go to a location
100 91 25691
Unused
100 95 25695
Guide a character from the top floor to another floor
100 100 25700
Guide a character from the bottom floor to another floor
100 149 25749
Unused
100 150 25750
Guide a character to a location on the same floor
100 202 25802
Unused
100 210 25810
Scroll the screen right 8 columns
100 220 25820
Scroll the screen left 8 columns
100 230 25830
Update the display (unused)
100 253 25853
Unused
101 0 25856
Move ERIC from the midstride position and scroll the screen if necessary
101 60 25916
Put ERIC midstride, or raise his arm while writing on a blackboard
101 96 25952
Unused
101 100 25956
Check whether ERIC is sitting or lying down
101 106 25962
Turn ERIC round
101 125 25981
Unused
101 127 25983
'A' pressed - down
101 219 26075
Unused
101 228 26084
'Q' pressed - up
102 63 26175
Unused
102 72 26184
Check whether a character is on a staircase
102 82 26194
'O' pressed - left
102 164 26276
Unused
102 170 26282
'P' pressed - right
102 224 26336
Unused
102 230 26342
Change the lesson
103 54 26422
Get the ASCII code of the last key pressed (unused)
103 58 26426
Get the ASCII code of the last key pressed
103 82 26450
Ring the bell
103 103 26471
Main loop
103 204 26572
Unused
103 216 26584
Get input from the Kempston joystick if it's in use
103 253 26621
Unused
104 0 26624
ASCII codes and routine addresses for the keypress offset table
104 30 26654
Unused
104 31 26655
Input device indicator
104 32 26656
Keypress offset table
104 128 26752
ASCII codes and routine addresses for the keypress offset table
104 140 26764
Keypress vector table for keyboard input
104 150 26774
Keypress vector table for Int2 input
104 160 26784
Request and set the input method (keyboard, joystick, Int2)
104 212 26836
'CONTROL KEYS - Normal/Kempston/Cursor/Int2?'
105 0 26880
Start a new game or enter demo mode
105 127 27007
Unused
105 128 27008
Update the SRB for one column of a sprite
105 146 27026
Update the display
105 202 27082
Four skool locations
105 210 27090
Set a random destination for a character
105 231 27111
Make a character go to a random location
105 245 27125
Unused
105 246 27126
Make a little boy trip people up
106 55 27191
Unused
106 60 27196
Make a stricken character give lines if he's a teacher
106 70 27206
Deal with a character who has been knocked over
106 110 27246
Make little boy no. 1 go to a place at random and trip people up on the way
106 126 27262
Unused
106 130 27266
Make a little boy find and follow little boy no. 1
106 161 27297
Unused
106 167 27303
Deal with ERIC when he's been knocked over
106 215 27351
Return to the main loop having already dealt with ERIC
106 217 27353
Deal with ERIC
106 251 27387
Add to the score and print it
107 14 27406
Print the bottom three lines of the screen
107 50 27442
Send a character on a mini-walkabout
107 59 27451
Unused
107 61 27453
Make a character walk up and down a few times or until a certain time
107 84 27476
Lower the signal for a certain event
107 88 27480
Raise the signal for a certain event
107 120 27512
Unused
107 125 27517
Knock the current occupant (if any) out of a chair
107 150 27542
Unused
107 151 27543
Check whether a chair is occupied and unseat any occupant
107 229 27621
Unused
107 240 27632
Check whether a character is beside a chair
108 78 27726
Unused
108 85 27733
Deal with a character who's been dethroned (1)
108 100 27748
Deal with a character who's been dethroned (2)
108 124 27772
Deal with a character who is looking for a seat
108 150 27798
Unused
108 160 27808
Make a character find a seat
108 174 27822
Unused
108 175 27823
'S' pressed - sit/stand
108 238 27886
Unused
108 240 27888
Make a character stand up if he's not already standing
109 5 27909
Unused
109 10 27914
Get the base address of the graphic data for a sprite tile
109 28 27932
Control the horizontal flight of a catapult pellet
109 197 28101
Unused
109 198 28102
Control the vertical flight of a catapult pellet
109 239 28143
Check whether a shield has been hit
110 51 28211
Select a special PLAYTIME occasionally
110 60 28220
Check whether a boy can be seen by a teacher
110 143 28303
Unused
110 144 28304
Determine which floor is nearest to a character
110 167 28327
Get the x-coordinate range within which a character can see or be seen
110 220 28380
Unused
111 0 28416
Check whether a character was or can be punched by ERIC or ANGELFACE
111 26 28442
Unused
111 30 28446
Make ANGELFACE hit now and then
111 117 28533
Unused
111 128 28544
Make ANGELFACE throw a punch (1)
111 142 28558
Make ANGELFACE throw a punch (2)
111 153 28569
Check whether anyone was punched by ERIC or ANGELFACE
111 226 28642
Make ANGELFACE throw a punch (3)
111 239 28655
Make ANGELFACE throw a punch (4)
111 242 28658
Unused
111 249 28665
Make BOY WANDER fire his catapult (1)
112 0 28672
Make BOY WANDER fire his catapult now and then
112 41 28713
Unused
112 44 28716
Make BOY WANDER fire his catapult (2)
112 61 28733
Make BOY WANDER fire his catapult (3)
112 72 28744
Make BOY WANDER fire his catapult (4)
112 103 28775
Make BOY WANDER fire his catapult (5)
112 114 28786
Make BOY WANDER fire his catapult (6)
112 127 28799
Make BOY WANDER his fire catapult (7)
112 130 28802
Unused
112 135 28807
Update the SRB for a blackboard or the speech bubble lip
112 210 28882
Get the next character of a message being spoken or written
113 32 28960
Unused
113 40 28968
Get the identifier and coordinates of the blackboard closest to a character
113 66 28994
Write a single character on a blackboard
113 209 29137
Unused
113 220 29148
Make a teacher wipe a blackboard (1)
113 225 29153
Unused
113 232 29160
Make a teacher wipe a blackboard (2)
114 94 29278
Unused
114 100 29284
Make a character write on a blackboard
114 201 29385
Unused
114 210 29394
Update the SRB for the middle six columns of the speech bubble
115 1 29441
Unused
115 2 29442
Slide a message character into the speech bubble text window (2)
115 73 29513
Unused
115 78 29518
Print the speech bubble
116 0 29696
Unused
116 10 29706
Slide a message character into the speech bubble text window (1)
116 36 29732
Unused
116 39 29735
Update the SRB for the speech bubble
116 50 29746
Remove the speech bubble
116 172 29868
Unused
116 175 29871
Save the area of the screen that will be overwritten by a lines bubble
117 20 29972
Unused
117 25 29977
Copy a graphic buffer to the screen
117 87 30039
Unused
117 90 30042
Write a line of text into a graphic buffer
117 141 30093
Unused
117 145 30097
Insert a pixel column into a graphic buffer
117 163 30115
Lines bubble edge graphics
117 180 30132
Draw the left and right edges of a lines bubble
117 204 30156
Print a reprimand message
117 251 30203
Unused
118 0 30208
Write a character's name into the lines bubble graphic buffer
118 43 30251
Unused
118 50 30258
Insert a pixel column into the number graphic buffer
118 68 30276
Unused
118 70 30278
Generate graphic data for a number
118 198 30406
Unused
118 200 30408
Print the score, lines total or hi-score (1)
118 224 30432
Write the number of lines into the lines bubble graphic buffer
118 249 30457
Print the score, lines total or hi-score (2)
119 0 30464
Make a teacher give lines
119 139 30603
Unused
119 144 30608
Skool region data table for the top floor
119 156 30620
Skool region data table for the middle floor
119 166 30630
Skool region data table for the bottom floor
119 172 30636
Make any nearby teacher give ERIC lines if necessary
120 168 30888
Unused
120 170 30890
Make a teacher give lines to the closest main kid
121 58 31034
Unused
121 64 31040
Print the lesson
121 132 31108
Unused
121 134 31110
Make a character speak (1)
121 154 31130
Make a character speak (2)
121 176 31152
Remnants of an old version of the previous routine
121 186 31162
Control EINSTEIN during class (1)
121 202 31178
Control EINSTEIN during class (2)
121 212 31188
Check whether ERIC is where he should be
121 253 31229
Get ERIC's coordinates
122 23 31255
Unused
122 24 31256
Data table for MR WACKER's questions and answers
122 26 31258
Data table for MR ROCKITT's questions and answers
122 34 31266
Data table for MR WITHIT's questions and answers
122 42 31274
Data table for MR CREAK's questions and answers
122 50 31282
Prepare a question and answer
122 215 31447
Unused
122 220 31452
Determine the next move of a character following another character
123 149 31637
Unused
123 150 31638
Rewind to a specific point in a command list
123 160 31648
Make a teacher find the truant ERIC
123 251 31739
Move a character looking for ERIC from the midstride position
124 24 31768
Move a character looking for ERIC to the midstride position
124 63 31807
Restart the command list unless it's time to start the lesson
124 71 31815
Restart the command list
124 87 31831
Unused
124 90 31834
Place a continual subcommand routine address into a character's buffer
124 108 31852
Unused
124 110 31854
Make a teacher perform dinner duty (1)
124 151 31895
Make a teacher perform dinner duty (2)
124 159 31903
Unused
124 160 31904
Make a teacher give lines to EINSTEIN for telling tales
124 175 31919
Make EINSTEIN speak
124 200 31944
Make a teacher wait for EINSTEIN to finish speaking
124 208 31952
Check whether ERIC and EINSTEIN are in class
124 224 31968
Make a teacher decide whether to give EINSTEIN lines for telling tales
124 241 31985
Call an interruptible subcommand
124 252 31996
Make a teacher tell the kids to go to a certain page in their books
125 48 32048
Make a teacher conduct a class without ERIC
125 131 32131
Unused
125 132 32132
Make a teacher tell the kids to sit down
125 158 32158
Make BOY WANDER write on a blackboard
125 167 32167
Make BOY WANDER write on a blackboard if the teacher hasn't arrived yet
125 178 32178
Make a teacher conduct a class
125 212 32212
Unused
125 216 32216
Insert a pixel column into the top or bottom half of the speech bubble text window
125 234 32234
Make a character walk fast
125 242 32242
Make a character speak at the correct speed
125 250 32250
Exit demo mode
126 0 32256
Unused
126 7 32263
Note duration and pitch data for tunes
126 23 32279
Play a tune
126 97 32353
Theme tune data
126 131 32387
Unused
126 134 32390
Play the theme tune for the first time
126 144 32400
Play the theme tune
126 150 32406
Play the 'Got all shields/opened safe' tune
126 162 32418
Play the first part of the 'Got all shields/opened safe' tune
126 178 32434
Data for the first part of the 'Got all shields/opened safe' tune
126 190 32446
Data for the second part of the 'Got all shields/opened safe' tune
126 213 32469
Unused
126 214 32470
Remove the speech bubble if present
126 228 32484
Save Skool Daze to tape
126 241 32497
Unused
127 0 32512
x-coordinate of the leftmost column of the skool on screen
127 1 32513
UDG back buffer
127 9 32521
Number of on-screen character squares that need refreshing (unused)
127 10 32522
Unused
127 12 32524
Screen refresh buffer (SRB)
127 96 32608
Unused
127 100 32612
Speech bubble lip coordinates
127 102 32614
UDG references and attribute bytes of the part of the skool overwritten by the speech bubble and lip
127 136 32648
Unused
127 140 32652
Workspace used to find the main kid closest to a teacher
127 148 32660
Unused
127 150 32662
Safe combination letter message
127 152 32664
Unused
127 154 32666
Identifier for CREAK's birth year battle
127 155 32667
CREAK's year of birth
127 159 32671
Safe combination code
127 163 32675
Teachers' safe combination letters
127 167 32679
Unused
127 168 32680
Reading Room blackboard contents buffer
127 173 32685
Unused
127 174 32686
White Room blackboard contents buffer
127 179 32691
Unused
127 180 32692
Exam Room blackboard contents buffer
127 185 32697
Unused
127 193 32705
ERIC's stand-up delay counter
127 194 32706
Hi-score
127 196 32708
Score
127 198 32710
Lines total
127 200 32712
Lesson status flags
127 201 32713
Lesson signal flags
127 202 32714
Stampede signal flags
127 203 32715
Special playtime signal flags
127 204 32716
Unused
127 218 32730
Birth year question indicator
127 219 32731
Unused
127 232 32744
ERIC's main action timer
127 233 32745
ERIC's midstride/mid-action timer
127 234 32746
Game mode indicator
127 235 32747
Shield counter
127 236 32748
Next clean pixel column on the Reading Room blackboard
127 237 32749
Number of the character who last wrote on the Reading Room blackboard
127 238 32750
Next clean pixel column on the White Room blackboard
127 239 32751
Number of the character who last wrote on the White Room blackboard
127 240 32752
Next clean pixel column on the Exam Room blackboard
127 241 32753
Number of the character who last wrote on the Exam Room blackboard
127 242 32754
Lines-giving delay counter
127 243 32755
Character number of the teacher who last gave ERIC lines
127 244 32756
Lesson descriptor
127 245 32757
ERIC's knockout delay counter
127 246 32758
Action timer for ERIC
127 247 32759
Lesson clock
127 249 32761
Current lesson number
127 250 32762
Last value seen in the system variable FRAMES
127 251 32763
ERIC's status flags
127 252 32764
Last key pressed
127 253 32765
Number of the character just moved (152-171)
127 254 32766
Random number seed
128 0 32768
Skool graphic data for columns 0-31 (tiles 0-255)
136 0 34816
Skool graphic data for columns 32-63 (tiles 0-255)
144 0 36864
Skool graphic data for columns 64-95 (tiles 0-255)
152 0 38912
Skool UDG references (LSBs) for row 0
152 96 39008
Character buffer for little boy no. 1 (152)
152 128 39040
Skool attribute data for row 0
152 224 39136
Personal timetable for little boy no. 1 (152)
153 0 39168
Skool UDG references (LSBs) for row 1
153 96 39264
Character buffer for little boy no. 2 (153)
153 128 39296
Skool attribute data for row 1
153 224 39392
Personal timetable for little boy no. 2 (153)
154 0 39424
Skool UDG references (LSBs) for row 2
154 96 39520
Character buffer for little boy no. 3 (154)
154 128 39552
Skool attribute data for row 2
154 224 39648
Personal timetable for little boy no. 3 (154)
155 0 39680
Skool UDG references (LSBs) for row 3
155 96 39776
Character buffer for little boy no. 4 (155)
155 128 39808
Skool attribute data for row 3
155 224 39904
Personal timetable for little boy no. 4 (155)
156 0 39936
Skool UDG references (LSBs) for row 4
156 96 40032
Character buffer for little boy no. 5 (156)
156 128 40064
Skool attribute data for row 4
156 224 40160
Personal timetable for little boy no. 5 (156)
157 0 40192
Skool UDG references (LSBs) for row 5
157 96 40288
Character buffer for little boy no. 6 (157)
157 128 40320
Skool attribute data for row 5
157 224 40416
Personal timetable for little boy no. 6 (157)
158 0 40448
Skool UDG references (LSBs) for row 6
158 96 40544
Character buffer for little boy no. 7 (158)
158 128 40576
Skool attribute data for row 6
158 224 40672
Personal timetable for little boy no. 7 (158)
159 0 40704
Skool UDG references (LSBs) for row 7
159 96 40800
Character buffer for little boy no. 8 (159)
159 128 40832
Skool attribute data for row 7
159 224 40928
Personal timetable for little boy no. 8 (159)
160 0 40960
Skool UDG references (LSBs) for row 8
160 96 41056
Character buffer for little boy no. 9 (160)
160 128 41088
Skool attribute data for row 8
160 224 41184
Personal timetable for little boy no. 9 (160)
161 0 41216
Skool UDG references (LSBs) for row 9
161 96 41312
Character buffer for little boy no. 10 (161)
161 128 41344
Skool attribute data for row 9
161 224 41440
Personal timetable for little boy no. 10 (161)
162 0 41472
Skool UDG references (LSBs) for row 10
162 96 41568
Character buffer for little boy no. 11 (162)
162 128 41600
Skool attribute data for row 10
162 224 41696
Personal timetable for little boy no. 11 (162)
163 0 41728
Skool UDG references (LSBs) for row 11
163 96 41824
Character buffer for MR WACKER (163)
163 128 41856
Skool attribute data for row 11
163 224 41952
Personal timetable for MR WACKER (163)
164 0 41984
Skool UDG references (LSBs) for row 12
164 96 42080
Character buffer for MR ROCKITT (164)
164 128 42112
Skool attribute data for row 12
164 224 42208
Personal timetable for MR ROCKITT (164)
165 0 42240
Skool UDG references (LSBs) for row 13
165 96 42336
Character buffer for MR WITHIT (165)
165 128 42368
Skool attribute data for row 13
165 224 42464
Personal timetable for MR WITHIT (165)
166 0 42496
Skool UDG references (LSBs) for row 14
166 96 42592
Character buffer for MR CREAK (166)
166 128 42624
Skool attribute data for row 14
166 224 42720
Personal timetable for MR CREAK (166)
167 0 42752
Skool UDG references (LSBs) for row 15
167 96 42848
Character buffer for BOY WANDER (167)
167 128 42880
Skool attribute data for row 15
167 224 42976
Personal timetable for BOY WANDER (167)
168 0 43008
Skool UDG references (LSBs) for row 16
168 96 43104
Character buffer for ANGELFACE (168)
168 128 43136
Skool attribute data for row 16
168 224 43232
Personal timetable for ANGELFACE (168)
169 0 43264
Skool UDG references (LSBs) for row 17
169 96 43360
Character buffer for EINSTEIN (169)
169 128 43392
Skool attribute data for row 17
169 224 43488
Personal timetable for EINSTEIN (169)
170 0 43520
Skool UDG references (LSBs) for row 18
170 96 43616
Character buffer for BOY WANDER's pellet (170)
170 128 43648
Skool attribute data for row 18
170 224 43744
Personal timetable for BOY WANDER's pellet (170)
171 0 43776
Skool UDG references (LSBs) for row 19
171 96 43872
Character buffer for ERIC's pellet (171)
171 128 43904
Skool attribute data for row 19
171 224 44000
Personal timetable for ERIC's pellet (171)
172 0 44032
Skool UDG references (LSBs) for row 20
172 96 44128
Character buffer for ERIC (172)
172 128 44160
Skool attribute data for row 20
172 224 44256
Lesson descriptors
173 0 44288
UDG references for animatory states 0-103 at row 0, column 0
173 104 44392
'CAST OF CHARACTERS'
173 123 44411
Unused
173 127 44415
UDG references for animatory states 127-231 at row 0, column 0
173 232 44520
Insert a pixel column into the message graphic buffer
173 251 44539
Unused
173 255 44543
UDG reference for animatory state 255 at row 0, column 0
174 0 44544
UDG references for animatory states 0-103 at row 1, column 0
174 104 44648
'PRESS'C'TO CHANGE NAME'
174 127 44671
UDG references for animatory states 127-231 at row 1, column 0
174 232 44776
Insert message text into the message graphic buffer
174 255 44799
UDG reference for animatory state 255 at row 1, column 0
175 0 44800
UDG references for animatory states 0-103 at row 2, column 0
175 104 44904
'ENTER NEW NAME'
175 119 44919
Prepare a character to be walked onto the screen (1)
175 127 44927
UDG references for animatory states 127-231 at row 2, column 0
175 232 45032
Print a message centred across the entire screen
175 253 45053
Unused
175 255 45055
UDG reference for animatory state 255 at row 2, column 0
176 0 45056
UDG references for animatory states 0-103 at row 3, column 0
176 104 45160
'OUR HERO'
176 113 45169
Unused
176 114 45170
Get the LSB of the message address for a main character's name
176 127 45183
UDG references for animatory states 127-231 at row 3, column 0
176 232 45288
Print a character's title and name, and walk him onto the screen (1)
176 255 45311
UDG reference for animatory state 255 at row 3, column 0
177 0 45312
UDG references for animatory states 0-103 at row 0, column 1
177 104 45416
'THE TEARAWAY'
177 117 45429
Prepare a character to be walked onto the screen (2)
177 127 45439
UDG references for animatory states 127-231 at row 0, column 1
177 232 45544
Print a character's title and name, and walk him onto the screen (2)
177 255 45567
UDG reference for animatory state 255 at row 0, column 1
178 0 45568
UDG references for animatory states 0-103 at row 1, column 1
178 104 45672
'THE BULLY'
178 114 45682
Prepare a message in the message graphic buffer (1)
178 127 45695
UDG references for animatory states 127-231 at row 1, column 1
178 232 45800
Print a character's title and name, and walk him onto the screen (3)
178 255 45823
UDG reference for animatory state 255 at row 1, column 1
179 0 45824
UDG references for animatory states 0-103 at row 2, column 1
179 104 45928
'THE SWOT'
179 113 45937
Prepare a message in the message graphic buffer (2)
179 127 45951
UDG references for animatory states 127-231 at row 2, column 1
179 232 46056
Print a character's title and name, and walk him onto the screen (4)
179 246 46070
Print 'PRESS'C'TO CHANGE NAME'
179 255 46079
UDG reference for animatory state 255 at row 2, column 1
180 0 46080
UDG references for animatory states 0-103 at row 3, column 1
180 104 46184
'THE HEADMASTER'
180 119 46199
' ' (single space)
180 121 46201
Unused
180 122 46202
Prepare a character to be walked onto the screen (3)
180 127 46207
UDG references for animatory states 127-231 at row 3, column 1
180 232 46312
Move a character one step along the catwalk
180 255 46335
UDG reference for animatory state 255 at row 3, column 1
181 0 46336
UDG references for animatory states 0-103 at row 0, column 2
181 104 46440
'THE SCIENCE TEACHER'
181 124 46460
Unused
181 127 46463
UDG references for animatory states 127-231 at row 0, column 2
181 232 46568
Guide a character onto the catwalk or off it
181 254 46590
Unused
181 255 46591
UDG reference for animatory state 255 at row 0, column 2
182 0 46592
UDG references for animatory states 0-103 at row 1, column 2
182 104 46696
'THE GEOGRAPHY TEACHER'
182 126 46718
Unused
182 127 46719
UDG references for animatory states 127-231 at row 1, column 2
182 232 46824
Print 'PRESS'C'TO CHANGE NAME' and wait for a keypress
182 250 46842
Unused
182 255 46847
UDG reference for animatory state 255 at row 1, column 2
183 0 46848
UDG references for animatory states 0-103 at row 2, column 2
183 104 46952
'THE HISTORY MASTER'
183 123 46971
Unused
183 127 46975
UDG references for animatory states 127-231 at row 2, column 2
183 232 47080
Collect a keypress while a character's name is being entered
183 255 47103
UDG reference for animatory state 255 at row 2, column 2
184 0 47104
UDG references for animatory states 0-103 at row 3, column 2
184 104 47208
Change a character's name (1)
184 127 47231
UDG references for animatory states 127-231 at row 3, column 2
184 232 47336
Change a character's name (2)
184 254 47358
Unused
184 255 47359
UDG reference for animatory state 255 at row 3, column 2
185 0 47360
Sprite graphic data for the boys and the catapult pellet
201 0 51456
Sprite graphic data for the teachers
217 0 55552
Number string and graphic buffer
217 32 55584
Font character bitmap widths for CHR$(32-127)
217 128 55680
'ERIC'
217 142 55694
'BOY WANDER'
217 156 55708
'ANGELFACE'
217 170 55722
'EINSTEIN'
217 184 55736
'MR WACKER'
217 198 55750
'MR ROCKITT'
217 212 55764
'MR WITHIT'
217 226 55778
'MR CREAK'
217 240 55792
'Please Sir - I cannot tell a lie . . '
218 22 55830
'        ' (8 spaces)
218 31 55839
Unused
218 32 55840
Font graphic data for CHR$(32-127) (pixel column 1)
218 128 55936
'REVISION'
218 137 55945
' ' (single space)
218 139 55947
Unused
218 144 55952
'READING ROOM'
218 160 55968
'MAP ROOM'
218 176 55984
'WHITE ROOM'
218 192 56000
'EXAM ROOM'
218 208 56016
'LIBRARY'
218 224 56032
'DINNER'
218 240 56048
'PLAYTIME'
219 0 56064
Initial animatory states of the characters
219 21 56085
Unused
219 32 56096
Font graphic data for CHR$(32-127) (pixel column 2)
219 128 56192
'DON'T SIT ON THE STAIRS'
219 160 56224
'THE ROOM IS PRIVATE'
219 192 56256
'GET TO WHERE YOU SHOULD BE'
219 224 56288
'NOW FIND A SEAT'
220 0 56320
Initial x-coordinates of the characters
220 21 56341
Unused
220 32 56352
Font graphic data for CHR$(32-127) (pixel column 3)
220 128 56448
'GET OFF THE FLOOR'
220 160 56480
'COME ALONG WITH ME BOY'
220 192 56512
'HURRY UP YOU HORROR'
220 224 56544
'DON'T TRY MY PATIENCE BOY'
221 0 56576
Initial byte 122 of the character buffers
221 21 56597
Unused
221 32 56608
Font graphic data for CHR$(32-127) (pixel column 4)
221 128 56704
'NOW DON'T DO IT AGAIN'
221 160 56736
'DON'T TELL TALES'
221 192 56768
'NEVER BE LATE AGAIN'
221 224 56800
'AND STAY THIS TIME'
222 0 56832
'TAKE 2000 LINES YOU NASTY BOY{8 spaces}'
222 30 56862
Unused
222 32 56864
Font graphic data for CHR$(32-127) (pixel column 5)
222 128 56960
'DON'T TOUCH BLACKBOARDS'
222 160 56992
'CATAPULTS ARE FORBIDDEN'
222 192 57024
'DON'T HIT YOUR MATES'
222 224 57056
'YOU ARE NOT A KANGAROO'
223 0 57088
'Sn'
223 12 57100
'Tin'
223 24 57112
'Hg'
223 36 57124
'Mercury'
223 48 57136
'Au'
223 60 57148
'Gold'
223 72 57160
'Ag'
223 84 57172
'Silver'
223 96 57184
'Pt'
223 108 57196
'Platinum'
223 120 57208
'Cu'
223 132 57220
'Copper'
223 144 57232
'Mg'
223 156 57244
'Magnesium'
223 168 57256
'Pb'
223 180 57268
'Lead'
223 192 57280
'Mn'
223 204 57292
'Manganese'
223 216 57304
'Sb'
223 228 57316
'Antimony'
223 240 57328
'As'
223 252 57340
'Arsenic'
224 8 57352
'K'
224 20 57364
'Potassium'
224 32 57376
'Na'
224 44 57388
'Sodium'
224 56 57400
'Cl'
224 68 57412
'Chlorine'
224 80 57424
'Zn'
224 92 57436
'Zinc'
224 104 57448
'W'
224 116 57460
'Tungsten'
224 128 57472
'Cs'
224 140 57484
'Caesium'
224 152 57496
'Si'
224 164 57508
'Silicon'
224 176 57520
'P'
224 188 57532
'Phosphorous'
224 200 57544
'Br'
224 212 57556
'Bromine'
224 224 57568
'H'
224 236 57580
'Hydrogen'
224 248 57592
'Berne'
225 4 57604
'Switzerland'
225 16 57616
'Helsinki'
225 28 57628
'Finland'
225 40 57640
'Reykjavik'
225 52 57652
'Iceland'
225 64 57664
'Budapest'
225 76 57676
'Hungary'
225 88 57688
'Bucharest'
225 100 57700
'Romania'
225 112 57712
'Tirana'
225 124 57724
'Albania'
225 136 57736
'Jakarta'
225 148 57748
'Indonesia'
225 160 57760
'Pyongyang'
225 172 57772
'North Korea'
225 184 57784
'Vientiane'
225 196 57796
'Laos'
225 208 57808
'Islamabad'
225 220 57820
'Pakistan'
225 232 57832
'Rangoon'
225 244 57844
'Burma'
226 0 57856
'Ankara'
226 12 57868
'Turkey'
226 24 57880
'Amman'
226 36 57892
'Jordan'
226 48 57904
'Gabarone'
226 60 57916
'Botswana'
226 72 57928
'Lusaka'
226 84 57940
'Zambia'
226 96 57952
'Monrovia'
226 108 57964
'Liberia'
226 120 57976
'La Paz'
226 132 57988
'Bolivia'
226 144 58000
'Caracas'
226 156 58012
'Venezuela'
226 168 58024
'Quito'
226 180 58036
'Ecuador'
226 192 58048
'Paramaribo'
226 204 58060
'Surinam'
226 216 58072
'Santiago'
226 228 58084
'Chile'
226 240 58096
'1066'
226 252 58108
'Hastings'
227 8 58120
'1265'
227 20 58132
'Evesham'
227 32 58144
'1314'
227 44 58156
'Bannockburn'
227 56 58168
'1346'
227 68 58180
'Crecy'
227 80 58192
'1356'
227 92 58204
'Poitiers'
227 104 58216
'1403'
227 116 58228
'Shrewsbury'
227 128 58240
'1415'
227 140 58252
'Agincourt'
227 152 58264
'1485'
227 164 58276
'Bosworth'
227 176 58288
'1513'
227 188 58300
'Flodden'
227 200 58312
'1571'
227 212 58324
'Lepanto'
227 224 58336
'1014'
227 236 58348
'Clontarf'
227 248 58360
'1685'
228 4 58372
'Sedgemoor'
228 16 58384
'1746'
228 28 58396
'Culloden'
228 40 58408
'1775'
228 52 58420
'Lexington'
228 64 58432
'1781'
228 76 58444
'Yorktown'
228 88 58456
'1805'
228 100 58468
'Trafalgar'
228 112 58480
'1815'
228 124 58492
'Waterloo'
228 136 58504
'1812'
228 148 58516
'Borodino'
228 160 58528
'1836'
228 172 58540
'San Jacinto'
228 184 58552
'1863'
228 196 58564
'Gettysburg'
228 208 58576
'1854'
228 220 58588
'Balaclava'
228 232 58600
Unused
228 236 58604
Play the 'hit a shield' sound effect
228 255 58623
Unused
229 0 58624
'i hate^fizziks'
229 32 58656
'i hate sums'
229 64 58688
'skool rools^o k'
229 96 58720
'i hate skool'
229 128 58752
'speling iz^boaring'
229 160 58784
'i love^WHEELIE'
229 192 58816
'SKYRANGER^is grate'
229 224 58848
'skool dinners^are orrible'
230 0 58880
'THE 47 TIMES^TABLE'
230 32 58912
'QUADRATIC^EQUATIONS'
230 64 58944
'WHY SUMS ARE^FUN'
230 96 58976
'VECTORS AND^MATRICES'
230 128 59008
'ISOSCELES^TRIANGLES'
230 160 59040
'PYTHAGORAS^THEOREM'
230 192 59072
'FACTORS'
230 224 59104
'THE AREA OF^A CIRCLE'
231 0 59136
'The Periodic^Table'
231 32 59168
'Splitting^The Atom'
231 64 59200
'Explosions I^have known'
231 96 59232
'How to blow^yourself up'
231 128 59264
'Things to do^with TNT'
231 160 59296
'Chemistry^of dynamite'
231 192 59328
'First aid^for chemists'
231 224 59360
'Fast ways to^open doors'
232 0 59392
'MANCHESTER^MONSOONS'
232 32 59424
'THE CLIMATE^OF CLAPHAM'
232 64 59456
'THE PEAKS^OF PERU'
232 96 59488
'THE GLASGOW^RAIN-FOREST'
232 128 59520
'THE EXPORTS^OF FIJI'
232 160 59552
'ACTIVE^VOLCANOES'
232 192 59584
'POP MUSIC IN^ANTARCTICA'
232 224 59616
'THE UPLANDS^OF RUTLAND'
233 0 59648
'Industrial^Revolution'
233 32 59680
'The Norman^Conquest'
233 64 59712
'The Wars of^the Roses'
233 96 59744
'The Spanish^Armada'
233 128 59776
'The First^Crusade'
233 160 59808
'Magna Carta'
233 192 59840
'The Boston^Tea Party'
233 224 59872
'The Black^Death'
234 0 59904
Temporary store for the part of the screen overwritten by a lines bubble
234 216 60120
Unused
234 224 60128
Make a hitting sound effect
234 235 60139
Make a jumping sound effect
234 249 60153
Unused
235 0 60160
Lines bubble graphic template 1
235 216 60376
Unused
235 224 60384
'DEMO. - PRESS A KEY TO PLAY'
236 0 60416
Lines bubble graphic template 2
236 216 60632
Unused
236 224 60640
'Press 'U' if you understood{8 spaces}'
236 252 60668
Unused
237 0 60672
Lesson box graphic buffer
237 216 60888
Unused
237 224 60896
Prepare for a new game
237 255 60927
Unused
238 0 60928
'Score - 0 Lines - 0 Hi-Sc - 0' box graphic
238 216 61144
Unused
238 224 61152
Prepare to change the names of the characters
239 0 61184
Skool Daze logo
239 216 61400
Unused
239 224 61408
Display the cast of characters and change their names
240 0 61440
'WHAT IS 12 x 34?{8 spaces}'
240 17 61457
'{Please Sir I cannot tell a lie . . }It's 1234{8 spaces}'
240 28 61468
'WHAT ELEMENT HAS THE SYMBOL Q?{8 spaces}'
240 59 61499
'{Please Sir I cannot tell a lie . . }It is Q{8 spaces}'
240 68 61508
'WHAT IS THE CHEMICAL SYMBOL FOR Q?{8 spaces}'
240 103 61543
'WHAT'S THE CAPITAL OF Q?{8 spaces}'
240 128 61568
'WHICH COUNTRY'S CAPITAL IS Q?{8 spaces}'
240 158 61598
'WHEN WAS THE BATTLE OF Q?{8 spaces}'
240 184 61624
'WHICH BATTLE OCCURRED IN Q?{8 spaces}'
240 212 61652
'{Please Sir I cannot tell a lie . . }It was in Q{8 spaces}'
240 225 61665
'{Please Sir I cannot tell a lie . . }It was the BATTLE OF Q{8 spaces}'
240 249 61689
'{Please Sir I cannot tell a lie . . }{ERIC} hit me{8 spaces}'
241 3 61699
'{Please Sir I cannot tell a lie . . }{ERIC} is not here{8 spaces}'
241 18 61714
'{Please Sir I cannot tell a lie . . }{ERIC} wrote on the blackboard{8 spaces}'
241 45 61741
'WHAT HAPPENED IN THE YEAR THAT I WAS BORN{8 spaces}'
241 87 61783
Unused
241 89 61785
'RIGHT! SIT DOWN MY LITTLE CHERUBS{8 spaces}'
241 123 61819
'COME ON CHAPS - SETTLE DOWN{8 spaces}'
241 151 61847
'BE QUIET AND SEATED YOU NASTY LITTLE BOYS{8 spaces}'
241 193 61889
'SILENCE! OR I'LL CANE THE LOT OF YOU{8 spaces}'
241 230 61926
'YOU HAVE OVER 10000 LINES TO WRITE {ERIC}. DON'T COME BACK TO SCHOOL TILL YOU HAVE DONE THEM ALL. . . .PRESS A KEY TO PLAY AGAIN{8 spaces}'
242 98 62050
'TURN TO PAGE 123 OF YOUR BOOKS,BE SILENT AND START READING{8 spaces}'
242 157 62109
'ANSWER THE QUESTIONS ON PAGE 123 OF YOUR LOVELY TEXTBOOK{8 spaces}'
242 214 62166
'WRITE AN ESSAY WITH THIS TITLE{8 spaces}'
242 245 62197
Unused
243 0 62208
Make a teacher conduct a class with ERIC
243 245 62453
Unused
244 0 62464
Make a teacher conduct a question-and-answer session
244 31 62495
Deal with ERIC when he's firing the catapult
244 107 62571
Unused
244 110 62574
'F' pressed - fire catapult
244 146 62610
'H' pressed - hit
244 153 62617
'J' pressed - jump
244 164 62628
Deal with ERIC when he's hitting
244 205 62669
Unused
244 210 62674
Get the attribute file address of a pellet's potential target or the safe
244 241 62705
Set the new score and print it
244 250 62714
Open the lip of the speech bubble
245 28 62748
Unused
245 30 62750
Check whether ERIC has jumped up to the safe or a shield (1)
245 51 62771
Deal with ERIC when he's jumping
245 182 62902
Unused
245 185 62905
Check whether ERIC is standing on a boy who's been knocked out
245 217 62937
Unused
245 218 62938
Collect a keypress during the game (or simulate one in demo mode)
246 79 63055
Unused
246 80 63056
'W' pressed - write on a blackboard
246 170 63146
Deal with ERIC when he's writing on a blackboard
246 215 63191
Make MR CREAK reveal his safe combination letter if appropriate
246 255 63231
Get the address of the appropriate 'Go home' message
247 10 63242
Unflash the safe and all the shields
247 38 63270
Check whether ERIC has jumped up to the safe or a shield (2)
247 114 63346
Unused
247 120 63352
Deal with ERIC when he's being spoken to by a little boy
247 141 63373
Unused
247 142 63374
Make a character find ERIC
247 218 63450
Unused
247 224 63456
Make MR WACKER give ERIC 2000 lines
247 254 63486
Unused
248 0 63488
Make little boy no. 10 give ERIC a message
248 85 63573
Generate a safe combination code and set MR CREAK's birth year
248 178 63666
Unused
248 180 63668
Adjust the game mode
248 246 63734
Check whether MR CREAK can reveal his safe combination letter
249 5 63749
Collect the identifier for the next lesson
249 23 63767
Unused
249 24 63768
Scroll the skool into view and enter the main loop
249 35 63779
Make MR CREAK ask the birth year question if appropriate
249 85 63829
Make a stricken teacher give lines or reveal his safe combination letter
249 164 63908
Unused
249 165 63909
Print the lesson
249 186 63930
Unused
249 187 63931
Check whether ERIC has 10000 lines
249 220 63964
Make a teacher tell ERIC to go home, and end the game (1)
249 228 63972
Unused
249 229 63973
Compare a character's coordinates with ERIC's
249 246 63990
Make a teacher tell ERIC to go home, and end the game (2)
250 4 64004
Adjust the lesson length and prepare a character for the search for ERIC
250 16 64016
Check whether MR CREAK is near a blackboard last written on by ERIC
250 35 64035
Restart command list 220
250 42 64042
Check whether ANGELFACE is touching ERIC
250 73 64073
Ask whether the characters' names should be changed
250 107 64107
Unused
250 108 64108
'Do you want to put in your own names Y/N?'
250 150 64150
'You have mumps {ERIC}. Go home at once. This game is over{8 spaces}'
250 203 64203
Unused
250 219 64219
Command list 222: Mumps duty
250 230 64230
Command list 208: Tell ERIC about EINSTEIN or BOY WANDER
250 240 64240
Command list 210: Tell ERIC about ANGELFACE
250 252 64252
Unused
250 255 64255
Command list 220: Mumps walkabout
251 7 64263
Unused
251 9 64265
Command list 212: Grass on ERIC
251 31 64287
Unused
251 32 64288
Command list 214: Wait for EINSTEIN to grass on ERIC
251 57 64313
Unused
251 58 64314
Command list 216: Collect the pea-shooter
251 84 64340
Unused
251 85 64341
Command list 218: Look for the pea-shooter
251 121 64377
Unused
251 128 64384
Command list 128: Map Room - teacher
251 153 64409
Unused
251 154 64410
Command list 130: Reading Room - teacher
251 179 64435
Unused
251 180 64436
Command list 132: Exam Room - teacher
251 201 64457
Unused
251 202 64458
Command list 134: White Room - teacher
251 227 64483
Unused
251 228 64484
Command list 136: Map Room - little boy
251 237 64493
Command list 138: Do nothing
251 239 64495
Unused
251 240 64496
Command list 140: Map Room - BOY WANDER
252 3 64515
Unused
252 4 64516
Command list 142: Map Room - ANGELFACE
252 23 64535
Unused
252 24 64536
Command list 144: Map Room - EINSTEIN
252 35 64547
Unused
252 36 64548
Command list 146: Reading Room - little boy
252 47 64559
Unused
252 48 64560
Command list 148: Reading Room - BOY WANDER
252 74 64586
Unused
252 75 64587
Command list 150: Reading Room - ANGELFACE
252 94 64606
Unused
252 95 64607
Command list 152: Reading Room - EINSTEIN
252 106 64618
Unused
252 107 64619
Command list 154: Exam Room - little boy
252 118 64630
Unused
252 119 64631
Command list 156: Exam Room - BOY WANDER
252 145 64657
Unused
252 146 64658
Command list 158: Exam Room - ANGELFACE
252 165 64677
Unused
252 166 64678
Command list 160: Exam Room - EINSTEIN
252 177 64689
Unused
252 178 64690
Command list 162: White Room - little boy
252 189 64701
Unused
252 190 64702
Command list 164: White Room - BOY WANDER
252 216 64728
Unused
252 217 64729
Command list 166: White Room - ANGELFACE
252 236 64748
Unused
252 237 64749
Command list 168: White Room - EINSTEIN
252 248 64760
Unused
252 249 64761
Command list 170: Dinner - EINSTEIN/little boy
253 0 64768
Unused
253 1 64769
Command list 172: Dinner - BOY WANDER
253 16 64784
Unused
253 17 64785
Command list 174: Dinner - ANGELFACE
253 32 64800
Unused
253 33 64801
Command list 176: Revision Library - EINSTEIN/little boy
253 40 64808
Unused
253 41 64809
Command list 178: Revision Library - BOY WANDER
253 56 64824
Unused
253 57 64825
Command list 180: Revision Library - ANGELFACE
253 72 64840
Unused
253 73 64841
Command list 182: Walkabout - ANGELFACE
253 89 64857
Command list 184: Dinner duty
253 101 64869
Command list 186: Head's study - MR WACKER
253 108 64876
Command list 188: Staff room - teacher
253 115 64883
Command list 190: Walkabout - teacher
253 123 64891
Unused
253 124 64892
Command list 192: Write on the boards - BOY WANDER
253 146 64914
Command list 196: Walkabout
253 154 64922
Unused
253 155 64923
Command list 198: Walk around the fire escape
253 162 64930
Unused
253 163 64931
Command list 200: Walk around the gym
253 170 64938
Unused
253 171 64939
Command list 202: Walk around the big window
253 178 64946
Unused
253 179 64947
Command list 204: Stampede - leader
253 205 64973
Unused
253 207 64975
Command list 206: Stampede - follower
253 219 64987
Unused
253 220 64988
Command list 194: Walkabout - BOY WANDER
253 236 65004
Unused
254 0 65024
Main timetable
254 64 65088
Make a walking sound effect (yellow border)
254 82 65106
Make a walking sound effect (blue border)
254 87 65111
Make a knocked-out sound effect
254 117 65141
Make a catapult sound effect
254 127 65151
Unused
254 128 65152
Addresses of command lists
254 224 65248
'WELL DONE! GO UP A YEAR'
255 0 65280
'Don't let {ANGELFACE} touch you this playtime - He's got mumps{8 spaces}'
255 53 65333
'{EINSTEIN} is going to tell {MR WACKER} what you're up to. You must stop him getting to his study this break{8 spaces}'
255 143 65423
'{BOY WANDER} has hidden a pea-shooter with your name on it on the fire-escape. If {MR WACKER} gets there before {BOY WANDER} you'll get lines{8 spaces}'
255 253 65533
Unused