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Routines |
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| 27090 | CALL 24993 | A=random number | ||||||
| 27093 | AND 6 | A=202, 204, 206 or 208 | ||||||
| 27095 | ADD A,202 | |||||||
| 27097 | LD E,A | Point DE at one of the four skool locations in the table at 27082 | ||||||
| 27098 | LD D,105 | |||||||
| 27100 | EX DE,HL | Pick up the coordinates of the skool location in A and D | ||||||
| 27101 | LD A,(HL) | |||||||
| 27102 | INC L | |||||||
| 27103 | LD H,(HL) | |||||||
| 27104 | EX DE,HL | |||||||
| 27105 | LD L,101 | Place the coordinates of the skool location into bytes 101 and 102 of the character's buffer to make it his next destination | ||||||
| 27107 | LD (HL),A | |||||||
| 27108 | INC L | |||||||
| 27109 | LD (HL),D | |||||||
| 27110 | RET | |||||||
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