Routines |
Prev: 63666 | Up: Map | Next: 63734 |
63668 | PUSH HL | |||
63669 | LD HL,32747 | 32747 holds the shield counter | ||
63672 | LD (HL),15 | Restore the shield counter to 15 | ||
63674 | DEC L | HL=32746 (game mode indicator) | ||
63675 | INC (HL) | A=1 if the game has just started, 2 if the 15th shield was just flashed, 3 if the safe was just opened, or 4 if the 15th shield was just unflashed | ||
63676 | LD A,(HL) | |||
63677 | LD HL,(32708) | HL=score | ||
63680 | CP 4 | Was the 15th shield just unflashed? | ||
63682 | JR NZ,63704 | Jump if not | ||
ERIC has just hit the 15th shield and made it unflash.
|
||||
63684 | LD DE,500 | Add 5000 to the score and print it | ||
63687 | ADD HL,DE | |||
63688 | CALL 62705 | |||
63691 | LD HL,65248 | 65248='WELL DONE! GO UP A YEAR' | ||
63694 | CALL 63919 | Print this in the lesson box | ||
63697 | LD A,12 | Set the MSB of the lesson clock to 12 | ||
63699 | LD (32760),A | |||
63702 | LD A,1 | Ensure that the 'DEC A' below sets the zero flag | ||
63704 | DEC A | Was the 15th shield just flashed or the safe just opened? | ||
63705 | JR NZ,63718 | Jump if so | ||
Either the game has just started, or the 15th shield was just unflashed.
|
||||
63707 | CALL 63573 | Generate a new safe combination code, and a new random birth year for MR CREAK | ||
63710 | CALL 63242 | Unflash the safe and all the shields | ||
63713 | CALL 32400 | Play the theme tune | ||
63716 | POP HL | |||
63717 | RET | |||
ERIC has just hit the 15th shield and made it flash (A=1), or just opened the safe (A=2).
|
||||
63718 | LD DE,100 | Add 1000 to the score | ||
63721 | ADD HL,DE | |||
63722 | DEC A | Was the safe just opened? | ||
63723 | JR NZ,63726 | Jump if so | ||
63725 | ADD HL,DE | Add 1000 more to the score if the 15th shield was hit | ||
63726 | CALL 62705 | Print the new score | ||
63729 | CALL 32406 | Play the 'Got all the shields' tune | ||
63732 | POP HL | |||
63733 | RET |
Prev: 63666 | Up: Map | Next: 63734 |