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$2B3F: Make BOY WONDER fire his catapult (2)
This corresponds to $703D in the ZX Spectrum version.
The address of this uninterruptible subcommand routine is placed into BOY WONDER's buffer by the routine at $2B21.
$2B3F LDA #$2B Replace the address of this uninterruptible subcommand routine in BOY WONDER's buffer with that of $2B52.
$2B41 STA $B1
$2B43 LDA #$52
$2B45 STA $B0
This entry point is used by the routines at $17E5 and $191B.
$2B47 JSR $322E Update the SRB for the character's current animatory state and location.
$2B4A INC $26 Increment the character's animatory state to the next action phase.
$2B4C JSR $322E Update the SRB for the character's new animatory state.
$2B4F JMP $2BAF Return.
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