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$2B9F: Make BOY WONDER fire his catapult (4)
This corresponds to $7067 in the ZX Spectrum version.
The address of this uninterruptible subcommand routine is placed into BOY WONDER's buffer by the routine at $2B52.
$2B9F LDA #$26 Replace the address of this uninterruptible subcommand routine in BOY WONDER's buffer with that of $26E0.
$2BA1 STA $B1
$2BA3 LDA #$E0
$2BA5 STA $B0
This entry point is used by the routines at $189D and $191B.
$2BA7 JSR $322E Update the SRB for the character's current animatory state and location.
$2BAA DEC $26 Decrement the character's animatory state, moving him to the next action phase.
$2BAC JSR $322E Update the SRB for the character's new animatory state.
This entry point is used by the routines at $2B21, $2B3F and $2B52.
$2BAF RTS
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