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$4008: Screen refresh buffer (SRB)
This corresponds to $7F0C in the ZX Spectrum version.
Used by the routines at $31EA and $36E3. Each byte of the SRB corresponds to a segment of 8 character cells on the screen, the leftmost of which will be at x=0, x=8, x=16, x=24 or x=32. Each bit set in an SRB byte corresponds to a cell in the segment that needs refreshing. Bit 7 corresponds to the leftmost cell in the segment, bit 0 to the rightmost cell.
$4008 .BYTE $00,$00,$00,$00,$00
$400D .BYTE $00,$00,$00,$00,$00
$4012 .BYTE $00,$00,$00,$00,$00
$4017 .BYTE $00,$00,$00,$00,$00
$401C .BYTE $00,$00,$00,$00,$00
$4021 .BYTE $00,$00,$00,$00,$00
$4026 .BYTE $00,$00,$00,$00,$00
$402B .BYTE $00,$00,$00,$00,$00
$4030 .BYTE $00,$00,$00,$00,$00
$4035 .BYTE $00,$00,$00,$00,$00
$403A .BYTE $00,$00,$00,$00,$00
$403F .BYTE $00,$00,$00,$00,$00
$4044 .BYTE $00,$00,$00,$00,$00
$4049 .BYTE $00,$00,$00,$00,$00
$404E .BYTE $00,$00,$00,$00,$00
$4053 .BYTE $00,$00,$00,$00,$00
$4058 .BYTE $00,$00,$00,$00,$00
$405D .BYTE $00,$00,$00,$00,$00
$4062 .BYTE $00,$00,$00,$00,$00
$4067 .BYTE $00,$00,$00,$00,$00
$406C .BYTE $00,$00,$00,$00,$00
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