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$4A00: Initial x-coordinates of the characters
This corresponds to $DC00 in the ZX Spectrum version.
Used by the routine at $2E13. The characters' initial animatory states are located at $4900.
$4A00 .BYTE $2B Little boy no. 1
$4A01 .BYTE $2C Little boy no. 2
$4A02 .BYTE $2D Little boy no. 3
$4A03 .BYTE $2E Little boy no. 4
$4A04 .BYTE $80 Little boy no. 5
$4A05 .BYTE $2F Little boy no. 6
$4A06 .BYTE $31 Little boy no. 7
$4A07 .BYTE $32 Little boy no. 8
$4A08 .BYTE $33 Little boy no. 9
$4A09 .BYTE $34 Little boy no. 10
$4A0A .BYTE $35 Little boy no. 11
$4A0B .BYTE $0A MR WACKER
$4A0C .BYTE $0A MR ROCKITT
$4A0D .BYTE $0A MR WITHIT
$4A0E .BYTE $0A MR CREAK
$4A0F .BYTE $46 ANGELFACE
$4A10 .BYTE $19 BOY WONDER
$4A11 .BYTE $46 EINSTEIN
$4A12 .BYTE $A0 BOY WONDER's pellet
$4A13 .BYTE $A0 ERIC's pellet
$4A14 .BYTE $30 ERIC
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