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$4900: Initial animatory states of the characters
This corresponds to $DB00 in the ZX Spectrum version.
Used by the routine at $2E13. The characters' initial x-coordinates are located at $4A00.
$4900 .BYTE $40 Little boy no. 1 ($40 - standing, facing left)
$4901 .BYTE $C0 Little boy no. 2 ($C0 - standing, facing right)
$4902 .BYTE $40 Little boy no. 3 ($40 - standing, facing left)
$4903 .BYTE $C0 Little boy no. 4 ($C0 - standing, facing right)
$4904 .BYTE $40 Little boy no. 5 ($40 - standing, facing left)
$4905 .BYTE $C0 Little boy no. 6 ($C0 - standing, facing right)
$4906 .BYTE $40 Little boy no. 7 ($40 - standing, facing left)
$4907 .BYTE $C0 Little boy no. 8 ($C0 - standing, facing right)
$4908 .BYTE $40 Little boy no. 9 ($40 - standing, facing left)
$4909 .BYTE $C0 Little boy no. 10 ($C0 - standing, facing right)
$490A .BYTE $40 Little boy no. 11 ($40 - standing, facing left)
$490B .BYTE $50 MR WACKER ($50 - standing, facing left)
$490C .BYTE $58 MR ROCKITT ($58 - standing, facing left)
$490D .BYTE $60 MR WITHIT ($60 - standing, facing left)
$490E .BYTE $48 MR CREAK ($48 - standing, facing left)
$490F .BYTE $20 ANGELFACE ($20 - standing, facing left)
$4910 .BYTE $30 BOY WONDER ($30 - standing, facing left)
$4911 .BYTE $10 EINSTEIN ($10 - standing, facing left)
$4912 .BYTE $7F BOY WONDER's pellet ($7F)
$4913 .BYTE $7F ERIC's pellet ($7F)
$4914 .BYTE $00 ERIC ($00 - standing, facing left)
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