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$5820: Score box graphic
This corresponds to $EE00 in the ZX Spectrum version.
Used by the routine at $2F56. The colour information for the score box can be found at $5D48.
scorebox
$5820 .BYTE $38,$40,$41,$32,$0A,$0A,$71,$00
$5828 .BYTE $00,$00,$CC,$12,$12,$12,$D8,$00
$5830 .BYTE $00,$00,$A3,$D4,$87,$84,$83,$00
$5838 .BYTE $00,$00,$00,$80,$9E,$00,$00,$00
$5840 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$5848 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$5850 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$5858 .BYTE $30,$48,$48,$58,$68,$48,$30,$00
$5860 .BYTE $40,$42,$40,$42,$42,$42,$7A,$00
$5868 .BYTE $00,$00,$A3,$D4,$97,$94,$93,$00
$5870 .BYTE $00,$00,$1C,$A0,$98,$04,$38,$00
$5878 .BYTE $00,$00,$00,$00,$1E,$00,$00,$00
$5880 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$5888 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$5890 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$5898 .BYTE $30,$48,$48,$58,$68,$48,$30,$00
$58A0 .BYTE $48,$4A,$48,$7A,$4A,$4A,$4A,$00
$58A8 .BYTE $07,$08,$08,$06,$E1,$01,$0E,$00
$58B0 .BYTE $00,$00,$38,$40,$40,$40,$38,$00
$58B8 .BYTE $00,$00,$00,$00,$1E,$00,$00,$00
$58C0 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$58C8 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$58D0 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$58D8 .BYTE $30,$48,$48,$58,$68,$48,$30,$00
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