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$88E0: Personal timetable for BOY WONDER
This corresponds to $A7E0 in the ZX Spectrum version.
Used by the routine at $3AD5.
$88E0 .BYTE $AC Lesson $E0 (DINNER (MR WITHIT)): $AC (Dinner)
$88E1 .BYTE $AC Lesson $E1 (DINNER (MR WACKER)): $AC (Dinner)
$88E2 .BYTE $9C Lesson $E2 (MR WACKER - EXAM ROOM): $9C (Exam Room)
$88E3 .BYTE $9C Lesson $E3 (MR ROCKITT - EXAM ROOM): $9C (Exam Room)
$88E4 .BYTE $B2 Lesson $E4 (REVISION LIBRARY): $B2 (Revision Library)
$88E5 .BYTE $8C Lesson $E5 (REVISION LIBRARY): $8C (Map Room)
$88E6 .BYTE $B2 Lesson $E6 (REVISION LIBRARY): $B2 (Revision Library)
$88E7 .BYTE $9C Lesson $E7 (MR WITHIT - MAP ROOM): $9C (Exam Room)
$88E8 .BYTE $94 Lesson $E8 (MR WACKER - READING ROOM): $94 (Reading Room)
$88E9 .BYTE $94 Lesson $E9 (MR ROCKITT - READING ROOM): $94 (Reading Room)
$88EA .BYTE $94 Lesson $EA (MR CREAK - READING ROOM): $94 (Reading Room)
$88EB .BYTE $A4 Lesson $EB (MR CREAK - WHITE ROOM): $A4 (White Room)
$88EC .BYTE $B2 Lesson $EC (MR WACKER - WHITE ROOM): $B2 (Revision Library)
$88ED .BYTE $B2 Lesson $ED (MR WITHIT - WHITE ROOM): $B2 (Revision Library)
$88EE .BYTE $A4 Lesson $EE (MR ROCKITT - WHITE ROOM): $A4 (White Room)
$88EF .BYTE $9C Lesson $EF (MR WACKER - MAP ROOM): $9C (Exam Room)
$88F0 .BYTE $8C Lesson $F0 (MR WITHIT - MAP ROOM): $8C (Map Room)
$88F1 .BYTE $A4 Lesson $F1 (MR ROCKITT - WHITE ROOM): $A4 (White Room)
$88F2 .BYTE $94 Lesson $F2 (MR CREAK - READING ROOM): $94 (Reading Room)
$88F3 .BYTE $C4 Lesson $F3 (PLAYTIME (ANGELFACE has mumps)): $C4 (Walkabout)
$88F4 .BYTE $C4 Lesson $F4 (PLAYTIME (EINSTEIN is going to grass on ERIC)): $C4 (Walkabout)
$88F5 .BYTE $D8 Lesson $F5 (PLAYTIME (BOY WONDER has hidden a pea-shooter)): $D8 (Collect the pea-shooter)
$88F6 .BYTE $C0 Lesson $F6 (PLAYTIME): $C0 (Write on the boards)
$88F7 .BYTE $C2 Lesson $F7 (PLAYTIME): $C2 (Walkabout)
$88F8 .BYTE $C0 Lesson $F8 (PLAYTIME): $C0 (Write on the boards)
$88F9 .BYTE $C0 Lesson $F9 (PLAYTIME): $C0 (Write on the boards)
$88FA .BYTE $C0 Lesson $FA (PLAYTIME): $C0 (Write on the boards)
$88FB .BYTE $C2 Lesson $FB (PLAYTIME): $C2 (Walkabout)
$88FC .BYTE $C2 Lesson $FC (PLAYTIME (little boys stampede)): $C2 (Walkabout)
$88FD .BYTE $C2 Lesson $FD (PLAYTIME (little boys stampede)): $C2 (Walkabout)
$88FE .BYTE $C0 Lesson $FE (PLAYTIME): $C0 (Write on the boards)
$88FF .BYTE $C2 Lesson $FF (PLAYTIME): $C2 (Walkabout)
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