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$8CE0: Lesson descriptors
This corresponds to $ACE0 in the ZX Spectrum version.
Used by the routine at $3AD5.
Each entry in this table defines the teacher for the corresponding period (if any), and the room. The teacher is identified by bits 4-7:
Bits Teacher
0000 MR WACKER
0001 MR ROCKITT
0010 MR WITHIT
0011 MR CREAK
0100 None
The room is identified by bits 0-3:
Bits Room
0001 READING ROOM
0010 MAP ROOM
0011 WHITE ROOM
0100 EXAM ROOM
0101 REVISION LIBRARY
0110 DINNER
0111 PLAYTIME
$8CE0 .BYTE $26 Lesson $E0: DINNER (MR WITHIT)
$8CE1 .BYTE $06 Lesson $E1: DINNER (MR WACKER)
$8CE2 .BYTE $04 Lesson $E2: MR WACKER - EXAM ROOM
$8CE3 .BYTE $14 Lesson $E3: MR ROCKITT - EXAM ROOM
$8CE4 .BYTE $45 Lesson $E4: REVISION LIBRARY
$8CE5 .BYTE $45 Lesson $E5: REVISION LIBRARY
$8CE6 .BYTE $45 Lesson $E6: REVISION LIBRARY
$8CE7 .BYTE $22 Lesson $E7: MR WITHIT - MAP ROOM
$8CE8 .BYTE $01 Lesson $E8: MR WACKER - READING ROOM
$8CE9 .BYTE $11 Lesson $E9: MR ROCKITT - READING ROOM
$8CEA .BYTE $31 Lesson $EA: MR CREAK - READING ROOM
$8CEB .BYTE $33 Lesson $EB: MR CREAK - WHITE ROOM
$8CEC .BYTE $03 Lesson $EC: MR WACKER - WHITE ROOM
$8CED .BYTE $23 Lesson $ED: MR WITHIT - WHITE ROOM
$8CEE .BYTE $13 Lesson $EE: MR ROCKITT - WHITE ROOM
$8CEF .BYTE $02 Lesson $EF: MR WACKER - MAP ROOM
$8CF0 .BYTE $22 Lesson $F0: MR WITHIT - MAP ROOM
$8CF1 .BYTE $13 Lesson $F1: MR ROCKITT - WHITE ROOM
$8CF2 .BYTE $31 Lesson $F2: MR CREAK - READING ROOM
$8CF3 .BYTE $47 Lesson $F3: PLAYTIME (ANGELFACE has mumps)
$8CF4 .BYTE $47 Lesson $F4: PLAYTIME (EINSTEIN is going to grass on ERIC)
$8CF5 .BYTE $47 Lesson $F5: PLAYTIME (BOY WONDER has hidden a pea-shooter)
$8CF6 .BYTE $47 Lesson $F6: PLAYTIME
$8CF7 .BYTE $47 Lesson $F7: PLAYTIME
$8CF8 .BYTE $47 Lesson $F8: PLAYTIME
$8CF9 .BYTE $47 Lesson $F9: PLAYTIME
$8CFA .BYTE $47 Lesson $FA: PLAYTIME
$8CFB .BYTE $47 Lesson $FB: PLAYTIME
$8CFC .BYTE $47 Lesson $FC: PLAYTIME (little boys stampede)
$8CFD .BYTE $47 Lesson $FD: PLAYTIME (little boys stampede)
$8CFE .BYTE $47 Lesson $FE: PLAYTIME
$8CFF .BYTE $47 Lesson $FF: PLAYTIME
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