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$8D00: Tile references for animatory states $00-$67 at row 0, column 0
This corresponds to $AD00 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$8D00 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8D08 .BYTE $00,$00,$00,$00,$00,$47,$00,$00
$8D10 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8D18 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8D20 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8D28 .BYTE $00,$00,$00,$00,$00,$47,$00,$00
$8D30 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8D38 .BYTE $00,$00,$00,$00,$00,$47,$00,$00
$8D40 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8D48 .BYTE $00,$66,$00,$66,$74,$74,$00,$00
$8D50 .BYTE $00,$5A,$00,$5A,$4C,$4C,$00,$00
$8D58 .BYTE $00,$09,$00,$09,$00,$00,$00,$00
$8D60 .BYTE $00,$27,$00,$27,$00,$00,$00,$00
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