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$8D7F: Tile references for animatory states $7F-$E7 at row 0, column 0
This corresponds to $AD7F in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$8D7F .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8D87 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8D8F .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8D97 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8D9F .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8DA7 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8DAF .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8DB7 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8DBF .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8DC7 .BYTE $00,$BB,$E8,$BB,$E8,$BB,$BB,$00
$8DCF .BYTE $00,$E4,$00,$E4,$00,$E4,$E4,$00
$8DD7 .BYTE $00,$82,$00,$82,$00,$82,$82,$00
$8DDF .BYTE $00,$9E,$E4,$9E,$E4,$9E,$9E,$00
$8DE7 .BYTE $00
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