Prev: $8DFF Up: Map Next: $8E68
$8E00: Tile references for animatory states $00-$67 at row 1, column 0
This corresponds to $AE00 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$8E00 .BYTE $26,$07,$26,$07,$26,$26,$00,$00
$8E08 .BYTE $26,$39,$26,$42,$45,$48,$00,$00
$8E10 .BYTE $00,$21,$00,$21,$00,$00,$00,$00
$8E18 .BYTE $00,$17,$00,$11,$00,$17,$00,$00
$8E20 .BYTE $26,$29,$26,$29,$26,$26,$00,$00
$8E28 .BYTE $00,$00,$26,$42,$45,$48,$00,$00
$8E30 .BYTE $26,$2F,$26,$2F,$26,$26,$00,$00
$8E38 .BYTE $26,$39,$00,$00,$45,$48,$00,$00
$8E40 .BYTE $00,$75,$00,$75,$00,$00,$00,$00
$8E48 .BYTE $00,$69,$00,$69,$75,$75,$78,$78
$8E50 .BYTE $63,$58,$63,$58,$4B,$4B,$00,$00
$8E58 .BYTE $00,$0B,$00,$0B,$19,$19,$00,$00
$8E60 .BYTE $1F,$2A,$1F,$2A,$37,$37,$00,$00
Prev: $8DFF Up: Map Next: $8E68