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$8E7F: Tile references for animatory states $7F-$E7 at row 1, column 0
This corresponds to $AE7F in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$8E7F .BYTE $00,$82,$00,$82,$00,$82,$82,$00
$8E87 .BYTE $00,$82,$82,$82,$82,$82,$82,$00
$8E8F .BYTE $00,$A7,$00,$A7,$00,$A7,$A7,$00
$8E97 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8E9F .BYTE $00,$82,$00,$82,$00,$82,$82,$00
$8EA7 .BYTE $00,$00,$00,$82,$82,$82,$82,$00
$8EAF .BYTE $00,$82,$00,$82,$00,$82,$82,$00
$8EB7 .BYTE $00,$82,$82,$00,$00,$82,$82,$00
$8EBF .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$8EC7 .BYTE $00,$BD,$EB,$BD,$EB,$BD,$BD,$FA
$8ECF .BYTE $FA,$E1,$E4,$E1,$E4,$E1,$E1,$C8
$8ED7 .BYTE $C8,$84,$8D,$84,$8D,$84,$84,$FF
$8EDF .BYTE $FF,$A1,$AC,$A1,$AC,$A1,$A1,$A9
$8EE7 .BYTE $A9
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