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$8F00: Tile references for animatory states $00-$67 at row 2, column 0
This corresponds to $AF00 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$8F00 .BYTE $03,$08,$03,$08,$11,$11,$00,$00
$8F08 .BYTE $34,$37,$3C,$40,$46,$46,$00,$00
$8F10 .BYTE $03,$08,$03,$08,$11,$11,$00,$00
$8F18 .BYTE $00,$18,$00,$1C,$00,$18,$00,$00
$8F20 .BYTE $03,$08,$03,$08,$11,$11,$00,$00
$8F28 .BYTE $00,$00,$3C,$40,$46,$46,$00,$00
$8F30 .BYTE $03,$08,$03,$08,$11,$11,$00,$00
$8F38 .BYTE $34,$37,$00,$00,$46,$46,$00,$00
$8F40 .BYTE $78,$73,$78,$73,$70,$70,$6C,$00
$8F48 .BYTE $00,$6C,$00,$6C,$00,$00,$7B,$7B
$8F50 .BYTE $60,$56,$60,$56,$60,$60,$00,$00
$8F58 .BYTE $00,$0E,$00,$0E,$1B,$1B,$00,$00
$8F60 .BYTE $CD,$2D,$CD,$2D,$00,$00,$00,$00
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