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$9000: Tile references for animatory states $00-$67 at row 3, column 0
This corresponds to $B000 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$9000 .BYTE $00,$0B,$00,$0E,$13,$13,$18,$1B
$9008 .BYTE $00,$00,$3E,$3E,$00,$00,$00,$00
$9010 .BYTE $00,$0B,$00,$0E,$13,$13,$18,$1B
$9018 .BYTE $00,$19,$00,$1D,$00,$19,$00,$00
$9020 .BYTE $00,$0B,$00,$0E,$13,$13,$18,$1B
$9028 .BYTE $00,$00,$3E,$3E,$00,$00,$00,$00
$9030 .BYTE $00,$0B,$00,$0E,$13,$13,$18,$1B
$9038 .BYTE $00,$00,$00,$00,$00,$00,$00,$1B
$9040 .BYTE $00,$7E,$00,$7B,$6E,$6E,$6A,$68
$9048 .BYTE $00,$6F,$00,$6F,$00,$00,$45,$45
$9050 .BYTE $5D,$53,$5D,$4F,$5D,$5D,$45,$45
$9058 .BYTE $00,$11,$00,$16,$00,$00,$45,$45
$9060 .BYTE $00,$30,$00,$35,$00,$00,$45,$45
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