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$9300: Tile references for animatory states $00-$67 at row 2, column 1
This corresponds to $B300 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$9300 .BYTE $04,$0A,$04,$0A,$10,$10,$16,$00
$9308 .BYTE $35,$35,$3D,$41,$04,$04,$00,$00
$9310 .BYTE $1E,$1F,$1E,$1F,$10,$10,$23,$00
$9318 .BYTE $00,$1A,$00,$1E,$00,$1A,$00,$00
$9320 .BYTE $04,$0A,$04,$0A,$10,$10,$2B,$00
$9328 .BYTE $00,$00,$3D,$41,$04,$04,$00,$00
$9330 .BYTE $04,$0A,$04,$0A,$10,$10,$31,$00
$9338 .BYTE $35,$35,$00,$00,$04,$04,$00,$00
$9340 .BYTE $77,$72,$77,$72,$6F,$6F,$6B,$00
$9348 .BYTE $3E,$6D,$3E,$6D,$77,$77,$7C,$7C
$9350 .BYTE $5F,$55,$5F,$55,$5F,$5F,$47,$47
$9358 .BYTE $05,$0F,$05,$0F,$1C,$1C,$7E,$7E
$9360 .BYTE $23,$2E,$23,$2E,$39,$39,$22,$22
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