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$9400: Tile references for animatory states $00-$67 at row 3, column 1
This corresponds to $B400 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$9400 .BYTE $06,$0C,$0D,$0F,$14,$14,$19,$1C
$9408 .BYTE $06,$06,$3F,$3F,$06,$06,$00,$00
$9410 .BYTE $06,$0C,$0D,$0F,$14,$14,$19,$1C
$9418 .BYTE $00,$1B,$00,$1F,$00,$1B,$00,$00
$9420 .BYTE $06,$0C,$0D,$0F,$14,$14,$19,$1C
$9428 .BYTE $00,$00,$3F,$3F,$06,$06,$00,$00
$9430 .BYTE $06,$0C,$0D,$0F,$14,$14,$19,$1C
$9438 .BYTE $06,$06,$00,$00,$06,$06,$00,$1C
$9440 .BYTE $7F,$7D,$7C,$7A,$6D,$6D,$69,$67
$9448 .BYTE $40,$70,$72,$70,$40,$40,$44,$44
$9450 .BYTE $5C,$52,$50,$4E,$5C,$5C,$44,$44
$9458 .BYTE $07,$12,$14,$17,$07,$07,$44,$44
$9460 .BYTE $25,$31,$33,$36,$25,$25,$44,$44
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