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$947F: Tile references for animatory states $7F-$E7 at row 3, column 1
This corresponds to $B47F in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$947F .BYTE $00,$86,$8C,$8D,$8F,$94,$94,$99
$9487 .BYTE $9C,$86,$86,$BF,$BF,$86,$86,$00
$948F .BYTE $00,$86,$8C,$8D,$8F,$94,$94,$99
$9497 .BYTE $9C,$00,$9B,$00,$9F,$00,$9B,$00
$949F .BYTE $00,$86,$8C,$8D,$8F,$94,$94,$99
$94A7 .BYTE $9C,$00,$00,$BF,$BF,$86,$86,$00
$94AF .BYTE $00,$86,$8C,$8D,$8F,$94,$94,$99
$94B7 .BYTE $9C,$86,$86,$00,$00,$86,$86,$00
$94BF .BYTE $9C,$FF,$FD,$FC,$FA,$ED,$ED,$E9
$94C7 .BYTE $E7,$C0,$F0,$F2,$F0,$C0,$C0,$C4
$94CF .BYTE $C4,$DC,$D2,$D0,$CE,$DC,$DC,$C4
$94D7 .BYTE $C4,$87,$92,$94,$97,$87,$87,$C4
$94DF .BYTE $C4,$A5,$B1,$B3,$B6,$A5,$A5,$C4
$94E7 .BYTE $C4
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