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$9500: Tile references for animatory states $00-$67 at row 0, column 2
This corresponds to $B500 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$9500 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9508 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9510 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9518 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9520 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9528 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9530 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9538 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9540 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9548 .BYTE $3B,$68,$3B,$68,$3B,$3B,$00,$00
$9550 .BYTE $64,$00,$64,$00,$64,$64,$00,$00
$9558 .BYTE $02,$00,$02,$00,$02,$02,$00,$00
$9560 .BYTE $1E,$64,$1E,$64,$1E,$1E,$00,$00
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