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$9600: Tile references for animatory states $00-$67 at row 1, column 2
This corresponds to $B600 in the ZX Spectrum version.
Used by the routines at $322E and $3326.
$9600 .BYTE $02,$00,$02,$00,$02,$02,$00,$00
$9608 .BYTE $02,$02,$02,$02,$02,$02,$00,$00
$9610 .BYTE $27,$00,$27,$00,$27,$27,$00,$00
$9618 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9620 .BYTE $02,$00,$02,$00,$02,$02,$00,$00
$9628 .BYTE $00,$00,$02,$02,$02,$02,$00,$00
$9630 .BYTE $02,$00,$02,$00,$02,$02,$00,$00
$9638 .BYTE $02,$02,$00,$00,$02,$02,$00,$00
$9640 .BYTE $00,$00,$00,$00,$00,$00,$00,$00
$9648 .BYTE $3D,$6B,$3D,$6B,$3D,$3D,$7A,$7A
$9650 .BYTE $61,$64,$61,$64,$61,$61,$48,$48
$9658 .BYTE $04,$0D,$04,$0D,$04,$04,$7F,$7F
$9660 .BYTE $21,$2C,$21,$2C,$21,$21,$29,$29
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